Right now, Capcom doesn’t have a way to punish people who disconnect from online Street Fighter V matches when they lose. Until they do, the game’s publisher is asking people to record rage-quitters and put them on blast.

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In the most recent status update post on the official Capcom Unity site, the publisher says they’re still working on a “permanent solution” for the fact that Street Fighter V has no way to punish people who rage-quit. The update reiterates that Capcom knows unpunished ragequitting is a plague on the game’s community of players and says that punishments will be severe for the crime in question. Direct action on the rage-quitting problem is supposed to start next week. Until then, they’re asking for players help in an odd way:

...please record every instance of rage quitting you encounter. The best way to do this is to use the SHARE function on the PlayStation 4 after the match has concluded, though any video evidence will suffice (Twitch archives, local recordings etc.).

The update doesn’t make it clear where players are supposed to send their evidence of ragequitters, so folks have been throwing YouTube links into the post’s comments.

Unpunished rage-quitting isn’t the only online problem Capcom is trying to deal with. According to players in the Middle East, Latin America, Europe and other territories, matchmaking is a slow, frustrating affair that leaves people unable to compete after waiting as long as 30 minutes:

On top of all that, the PC version of Street Fighter V continues to harbor a weird glitch that can de-sync an opponent if a player tabs out of the game. This video by MysT91 shows the alt-tab glitch in action:

And here’s a newer video that shows how it looks from both sides:

When contacted by Kotaku about the alt-tab glitch, Capcom responded by saying “We are aware of the issue and are currently investigating it.”

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Street Fighter V’s first big content update is due later this month, bringing with it increased lobby size, an in-game store and its first DLC character. That could all be considered much-needed muscle for a game that came in underweight. However, it’s pretty clear that the game’s skeleton still needs work, too. One can only hope that the March update will have patches that improve the game’s core functionality, too.


Contact the author at evan@kotaku.com.