Those Overwatch characters didn’t just animate themselves. Someone had to get in there and make them move, and Blizzard’s David Gibson is one of those responsible.
We featured some of Gibson’s stuff a little while ago, when he shed some light on the technical side of making the game look so buttery-smooth. Today, though, we’re looking at his portfolio of work from the game, which covered three main areas: the ground-up creation of Mei, play of the game animations and some loot box stuff.
You can see more of David’s work at his Vimeo page and the site of a game he’s working on called Line.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!