Animal Crossing: New Leaf is currently one of the most popular 3DS games in Japan. It hit the shelves on November 8th, and as of the 18th, the game has sold 893,344 copies (not including the download version) and is well on its way to being a million seller hit.
The game sells itself as a slow-paced, down-to-earth sort of game, where players take on the role of village leader and gradually build up their villages in any way they see fit. Personally, I'm a fan of games of this sort of genre. While I usually enjoy dramatic or high-paced games with a lot of flash and bang, I've always enjoyed sitting down and spending some time tinkering away with the Harvest Moon series or building a city in Sim City. Even so, and I think I speak for a lot of people when I say that Animal Crossing did not seem like the game for me. It was always one of those games that you'd hear people raving about but you felt indifferent to it. In fact, the more enthusiastic people would get, the less I felt like playing it. Its popularity seemed like an infectious disease that I wanted no part of.