Welcome to the Best of Kotaku, where I round up all of this week's best content.
Moving on to our Best Of content this week, we kick things off as usual with a comment from the community.
Our favorite comment of this week comes to you from rtanger with a caution against formulaic games:
Zelda games are handicapped repeatedly by a checklist of its own self-contained tropes that the designers apparently must fulfill for it to qualify as a Zelda game. I have loved the games in the past, LttP & OoT especially, but over the years they've worn thin because each feels more like a set of the same conditions that must be met each game, each dressed in a slightly different skin. It's collecting the same basic items from the same basic dungeon themes in a slightly different order, with the same story contrivances painted slightly differently.
Even the ones that dare to be different, like Link's Awakening or Wind Waker fall into many of the same traps.
Over the years, the formula's worn thin. Because it's exactly that.
I really do think it speaks volumes that even people behind the series are frustrated with it. This graphic novel idea sounds interesting. May be something I would consider picking up if the art grabs me.
Rajee Rajakumar compares the creatures of StarCraft to real-life insects. More »
Patricia Hernandez doesn't feel like Bond in the new Bond game. More »
Once the go-to destination for game-friendly programming, G4 said it was ending both X-Play and Attack of the Show. More »
Brian Ashcraft explains Nintendo's reputation in Japan. More »
Luke Plunkett enjoys the strategy and sexy interface of Unity of Command. More »
Jason Schreier feels shafted for having just recently bought an iPad. More »
Kate Cox is intrigued by the underlying themes of BioShock Infinite. More »
Patricia Hernandez tells us about the difficulty of developing games with social messages. More »
András Neltz & Stephen Totilo track the vague history of Blizzard's codenamed Titan MMO. More »
Kirk Hamilton is all around unimpressed by Medal of Honor Warfighter. More »
Evan Narcisse shows us all the references hidden in the backgrounds of Dance Central 3. More »
Kate Cox and Mike Fahey tag-team World of Warcraft's Mists of Pandaria expansion. More »
Jason tells us why StarCraft II eSport's biggest competition may be in keeping up with the likes of Valve and Riot. More »
Tina Amini tells us about Borderlands Legends, an iOS game that features the original four vault hunters. More »
Richard Eisenbeis explains why Japanes games often don't make it over the ocean. More »
Matt Hawkins talks about what the Silent Hill: Revelation 3D movie does right and wrong. More »
Andrew McMillen spent over a year trying to find out what went wrong with X-Men: Destiny. More »
Kirk is really grateful for Fallout 3's time-freezing "Vault-Tec Assisted Targeting System." More »
Jason wants us to appreciate the games we have, not the exciting new games we don't have. More »
Tevis Thompson is mesmerized and intrigued by the mystery in video games. More »