Hey look, it's a video for the changes coming in The Secret World's Issue #2: Digging Deeper update. Plastic surgery, bazookas and an extension of "the Kingsmouth Code" investigation mission — these are things I would have been thrilled about two days ago. Now that lead designer Martin Bruusgaard has been let go, not so much.
I'd been eagerly anticipating Funcom's paranormal MMO for years when I first got a chance to play alongside Bruusgaard during a press preview event. His obvious enthusiasm and strong passion for the game drove my anticipation to greater heights. I am a big fan of passion in game developers — if I can tell they're really into what they're making, then I tend to get more into what they're making.
And now? Well I guess he's not making it anymore. Neither are a whole bunch of folks. That's unfortunate, because I really enjoyed the game Martin and friends put together.