Blazej Krakowiak, international brand manager for developer Techland, told us that the family and their sad voyage from happy vacationers to terrified victims of the undead wasn't going to be in the game. Why? Because, he said, the trailer was meant to be an emotional vignette, an example of what happened all over the island the day the dead rose.
The backlash was sudden, and perhaps it's why curious gamers who ignore the directions when the game first starts are treated to a bloody tableau, a room that shows how things ended after the trailer does.
The video above includes the original trailer footage and a new, in-game, Kotaku-edited ending captured straight from the game. Don't watch if you want to discover the room, and its inhabitants all on your own.
Update: To answer a couple of questions. The window in the room isn't visible, it's behind impenetrable Venetian Blinds of +1 no-looking. I spent 30 minutes circling the resort grounds (three times) looking for the corpse of the little girl (animate or not) and had no luck. In fact, I have yet to see a single child in the entire game. What is this? Sandals.
Dead Island has nothing to do with that family and their child and that sad death. But that doesn't mean it's a bad game.
Sure it has bugs, but I'm still really enjoying my time with this expansive, tropical take on killing the undead. More »