One of the Main Brains Behind Portal Explains Her New IdeaStephen Totilo9/02/11 3:00pmFiled to: Quantum Conundrumkim swiftPortalnarbacular dropairtight gamesPS3psnXbox Live ArcadeXbox 360Paxpax 2011Fbtweet55EditPromoteShare to KinjaToggle Conversation toolsGo to permalink This is Quantum Conundrum, the first-person puzzle game coming out early next year from a development team led by Kim Swift. She's someone who has earned my gaming trust, since she was a senior member of the team that made Narbacular Drop and the more famous game it was turned into, PortalAdvertisementSwift no longer works on the Portal games nor at Valve Software, where they're made. She's at Airtight Games, wich would seem like an odd fit since the only game they've released was the mediocre jetpack third-person shooter Dark Void. But Kim Swift hasn't disembarked the train of thought that brought us her two last games. She's still thinking about first-person puzzle games, and her team is making quite a clever one in Quantum Conundrum.Swift walked me through a level of the game at the Penny Arcade Expo. I shot video as we talked, though I must apologize for struggling to capture the graphics of the game as clearly and correctly-colored as the game deserves. I think there was something about the moments when the game turns pink—a transformation into the bright fluffy dimension—that weren't compatible with my camera settings. (You'll see crisper imagery in the game's official trailer and first screenshots).