While we'd be hesitant to use the word "failure" in relation to Final Fantasy XIII, "disappointment" works just fine. If only Square had known people outside Japan wouldn't like the game before they released it! Oh, wait. They did.
The latest issue of Game Developer magazine has a fascinating insight into the development of Square Enix's latest role-playing epic, which despite costing millions and taking years to develop, wound up letting many fans down thanks to its linearity and regressive game design.