Could Nintendo make a bad Metroid game? Would they? What if they worked with a team that never made a Metroid game before? What if my first minute of playing Metroid Other M sprouted the thought: This is not good?
Thirteen months after I heard that Nintendo was working with the creators of Ninja Gaiden on a new Wii Metroid game, 13 months after I had a reassuring chat with the game's creators, a month since I read Kotaku chief Brian Crecente's positive impressions of the game, I went to a rooftop party at Nintendo's New York offices last night and finally played Metroid: Other M.