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    read more: #ps3, #killzone2, #playstation3, #patch

    Killzone 2 Patched

    Update 1.20 hit Killzone 2 over the weekend, bringing with it a bunch of stability fixes and some gameplay tweaks.

    Here's the breakdown:

    * Stability issue regarding randomly named games has been resolved.
    * Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.
    * Stability issue regarding the Saboteur's disguise ability has been resolved.
    * Stability issue regarding game creation with a blank name has been resolved.
    * Stability issue with repeatedly entering/exiting game has been resolved.
    * Ignore list functionality has been corrected.
    * Unlocking of the "Front Runner" Medal has been fixed.
    * Incorrectly awarding victory to clans who don't show has been fixed.
    * Battle Replay for Corinth Crossing not appearing correctly on Killzone.com has been fixed.
    * Issue with not being able to defuse the Search and Destroy objective has been resolved.
    * HUD issue when playing as a Medic during Assassination mode has been corrected.
    * Controller input has been slightly tweaked and modified.
    * Exploit of shotgun auto-lock on has been fixed.
    * Issue with D-charges in Campaign mode has been fixed.

    I spent the weekend playing Resident Evil 5 in preparation for our review, so I haven't had a chance to get back on Killzone 2 for a bit. How has online play been shaping up?

    Which fixes are included with game update v1.20? [Killzone 2]


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