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You Deserve 200 Points For Looking In The Right Direction

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Which actions in video games deserve points? Walking? Looking? Kicking a man off a ledge? Early 2011 first-person shooter Bulletstorm answers these questions.

I tried a demo of the game at a showcase for upcoming EA games last week at a nightclub in New York. My findings:

You get points for shooting bad guys.

You don't get points (nor do you lose points) for shooting your invincible allies.

You get points for impaling a bad guy on a cactus.

You get points for kicking a guy off a ledge. (Vertigo! +100)

You don't get points for shooting a bad guy, who you've kicked off a ledge, so forcefully that his corpse flies across a chasm and lands on the opposite ledge.

You get points for looking in the right direction. (+200 for pressing a button when prompted by the game, a camera-focusing action that earned zero points in Gears of War)

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You don't get points for crouching.

You get points for kicking to death the big hulking enemy who you were supposed to shoot to death. (Kick of doom! +250)

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You get points for fatally launching into a crowd of enemies a bouncing cannon ball that caroms from floor to ceiling, and more points when you kick it forward to obliterate the next batch of bad guys.

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You don't get points for diplomacy, because in Bulletstorm, like in most first-person shooters, there is none.

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As our Mike McWhertor wrote in September, playing Bulletstorm feels like playing a Tony Hawk skateboarding game. It's all about doing things for points, chaining those points together and trying for a big total. But even Tony Hawk gamers didn't reward players with a couple hundred points for looking. Next thing you know, we'll be getting points for brushing our teeth.

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Bulletstorm will be out for PC, PlayStation 3 and Xbox 360 in February from development studios People Can Fly and Epic Games.