2017’sPrey looks nothing like 2006’s Prey. Gone are the generic sci-fi designs and alien buttholes, replaced by a sleek retro-future aesthetic that helps give the game its own unique visual identity in a market flooded with games about space stations.
https://kotaku.com/prey-the-kotaku-review-1795167006
Below youâll find a ton of examples of the artwork that went into creating that look, courtesy of a group of artists that both work at Arkane or were contracted in as freelancers. Itâs not everyone responsible for the art direction (like lead visual designer Emmanuel Petit), but itâll give you a good selection of the gameâs visual development.
To see the images in their native resolution, click on the âexpandâ button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If youâre in the business and have some concept, environment, promotional or character art youâd like to share, drop us a line!