In the fall of 2006, the New Yorker and the New York Times Magazine published dueling Spore previews in the span of four weeks. John Seabrook, writing in the New Yorker, said that the game was “anticipated with something like the interest with which writers in Paris in the early twenties awaited Joyce’s Ulysses.”…
It’s probably not a surprise that the man who created The Sims and SimCity wants you to make stories out of your life. His most famous creations let players spin bizarre melodramas from how they managed (or fiendishly ignored) the needs of either an entire city or a single family. But, Wright’s next big project is all…
The next project from the man who created SimCity and Spore isn’t a game. Thred launches today from Will Wright’s Syntertainment. It’s a life-sharing “mobile toolkit” app that lets users curate their photos, links and videos into shareable slideshows that can be decorated with stickers, filters and captions. We’ll…
Do you remember 2006? The president of the United States was George W. Bush, a website called Twitter was about to launch for the first time, and in the video game world, everyone was excited for a revolutionary project called Spore.
Will Wright created SimCity. Will Wright did not work on the digital clusterfuck that
was is the 2013 version of SimCity, though, so what did he think of the game?
The new SimCity comes out on Tuesday, and to celebrate the occasion, publisher EA has just released a very cool video of Will Wright—creator of the original SimCity (and The Sims, and Spore)—talking about how he prefers to play.
We're living in something of a golden age of chiptune music. The last five or so years have seen a popularity explosion for the classic electronic sounds that most gamers associate with the games of their youths.
It looks like Will Wright might be going from manipulating tiny fake people to manipulating normal-sized real ones. VentureBeat's got news of Hivemind, Wright's experimental foray into what he's calling personal gaming. As he describes it, the engines and/or algorithms that power Hivemind will learn and track events…
I've seen some cool business cards in my time—I remember that at my first GDC, I practically had a Patrick Bateman-style existential crisis over how inferior my own cards were at the time.
Despite the fact they only appeared in one game (Sim City 2000), arcologies remain an iconic symbol of the Sim City series. But just what the hell are they?
If you've ever seen Will Wright, the big brain behind games like The Sims, Spore and SimCity, deliver one of his humorous, hypnotizing talks, you're probably going to want to settle in and watch this one too. If you've never had the good fortune to be assaulted by Will Wright's smarts, well, you're in luck.
According to Will Wright (SimCity, The Sims, etc.), his new company, Stupid Fun Club, doesn't seem to be recognized by the E3 game expo. Wright tweets, "So apparently the E3 folks decided my new company (The Stupid Fun Club) isn't in the electronic entertainment industry...." Wright says E3 is refusing to let his art…
I respect Will Wright. He is one of the first game developers to really be a "game designer," helping form the foundation of what I do for a living today. The games he contributed to were really formative to me, especially SimCity, which I actually used as a class project in middle school, doing a paper on efficient…
Will Wright: Game designer, Montessori adherent, Robot Wars Champion... YouTube Curator?
The Sims creator Will Wright plunges into the world of television with a new 30-minute episodic series called Bar Karma, a fueled by the creative power of its audience.
A new video game show and online magazine announced today offers a look into the minds of the video game industry.
Morgan Freeman's "Through the Wormhole" show on the Science Channel had an interesting guest a few weeks back: Sims creator Will Wright, who was there to talk about video game games, and gods.
Earlier this year, Will Wright spoke to a gathering of military and Department of Defense personnel about the intersection of commercial gaming and military gaming at Gametech 2010.
Emails sent by famed designer Will Wright's Stupid Fun Club are now inviting members to participate in his experimental television project, which will engage viewers in the creation of the show's storylines.