The Creator Of The Original SimCity Talks About Playing The New One

The new SimCity comes out on Tuesday, and to celebrate the occasion, publisher EA has just released a very cool video of Will Wright—creator of the original SimCity (and The Sims, and Spore)—talking about how he prefers to play.

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Chiptunes, Schmiptunes: Embracing The Human Side of Video Game Audio

We're living in something of a golden age of chiptune music. The last five or so years have seen a popularity explosion for the classic electronic sounds that most gamers associate with the games of their youths.


The bleeps, bloops, and grinds of chiptune music have evolved from a technical necessity to an aesthetic…

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Sims Creator Will Wright Reveals Hivemind, His Next Big Game Powered…

It looks like Will Wright might be going from manipulating tiny fake people to manipulating normal-sized real ones. VentureBeat's got news of Hivemind, Wright's experimental foray into what he's calling personal gaming. As he describes it, the engines and/or algorithms that power Hivemind will learn and track events…

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See The Sims Creator Will Wright Deliver A Dizzying, Fascinating Talk…

If you've ever seen Will Wright, the big brain behind games like The Sims, Spore and SimCity, deliver one of his humorous, hypnotizing talks, you're probably going to want to settle in and watch this one too. If you've never had the good fortune to be assaulted by Will Wright's smarts, well, you're in luck.

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Will Wright's New Company Not Recognized By E3?

According to Will Wright (SimCity, The Sims, etc.), his new company, Stupid Fun Club, doesn't seem to be recognized by the E3 game expo. Wright tweets, "So apparently the E3 folks decided my new company (The Stupid Fun Club) isn't in the electronic entertainment industry...." Wright says E3 is refusing to let his art…

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I Disagree With Will Wright...

I respect Will Wright. He is one of the first game developers to really be a "game designer," helping form the foundation of what I do for a living today. The games he contributed to were really formative to me, especially SimCity, which I actually used as a class project in middle school, doing a paper on efficient city …

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