Will Wright created SimCity. Will Wright did not work on the digital clusterfuck that was is the 2013 version of SimCity, though, so what did he think of the game?
Will Wright created SimCity. Will Wright did not work on the digital clusterfuck that was is the 2013 version of SimCity, though, so what did he think of the game?
Will Wright is most famous for his work on SimCity and The Sims. His latest venture, though, doesn't seem to be going so well. VentureBeat reports that Hive Mind, his new social gaming startup
The bleeps, bloops, and grinds of chiptune music have evolved from a technical necessity to an aesthetic…
It looks like Will Wright might be going from manipulating tiny fake people to manipulating normal-sized real ones. VentureBeat's got news of Hivemind, Wright's experimental foray into what he's calling personal gaming. As he describes it, the engines and/or algorithms that power Hivemind will learn and track events…
I've seen some cool business cards in my time—I remember that at my first GDC, I practically had a Patrick Bateman-style existential crisis over how inferior my own cards were at the time.
Despite the fact they only appeared in one game (Sim City 2000), arcologies remain an iconic symbol of the Sim City series. But just what the hell are they?
If you've ever seen Will Wright, the big brain behind games like The Sims, Spore and SimCity, deliver one of his humorous, hypnotizing talks, you're probably going to want to settle in and watch this one too. If you've never had the good fortune to be assaulted by Will Wright's smarts, well, you're in luck.
According to Will Wright (SimCity, The Sims, etc.), his new company, Stupid Fun Club, doesn't seem to be recognized by the E3 game expo. Wright tweets, "So apparently the E3 folks decided my new company (The Stupid Fun Club) isn't in the electronic entertainment industry...." Wright says E3 is refusing to let his art…
I respect Will Wright. He is one of the first game developers to really be a "game designer," helping form the foundation of what I do for a living today. The games he contributed to were really formative to me, especially SimCity, which I actually used as a class project in middle school, doing a paper on efficient city …