The Thrill--Yes, The Thrill--Of A Game Called Train Simulator

As a developer on Train Simulator 2014, I spend somewhere between 40 to 9,000 hours a week trying to solve one simple question. It’s a question that informs every element of our design process and every aspect of our community outreach efforts. It’s the question I had when I first started working in the rail sim… »10/18/13 12:00pm10/18/13 12:00pm