I had read our positive review of the 2015 Xbox One version of the game. I’d seen colleagues say it was one of the best things on that console. But I really had no idea how good Rise of the Tomb Raider was until I finally played it the PS4 version last month. I had assumed Uncharted 4 had eaten its lunch. Nope. This…
Some advice for professional game developers and marketers: Don’t open up confidential information in public. Especially don’t do it a on a crowded subway.
A surprise feature buried in the new PlayStation 4 version of Rise of the Tomb Raider appears to show just how much of your real-life playing area can be tracked by Sony’s new PS VR set-up.
The part of 2015 Xbox One game Rise of the Tomb Raider that will be new to all gamers this week is Blood Ties, an expansion being bundled with Tuesday’s PS4 release of the game and being offered as paid $10 DLC (or part of the season pass) for Xbox One and PC. It’s mostly a Tomb Raider version of Gone Home.
2016's take on Tomb Raider has a lot going for it, but there are still folks out there—cosplayers included—who remember the original Lara Croft.
Rise of the Tomb Raider will finally come to PS4 on October 11, Square Enix announced today. It’ll come with all the old DLC as well as a new pack, Blood Ties, that will also be sold separately for the Xbox One and PC versions of the game.
There are new Tomb Raider movies coming, which means a new cinematic Lara Croft. And while Camilla Luddington did a fantastic job in the last two games, the big screen role has gone to Ex Machina’s Alicia Vikander.
Poor Lara Croft. She didn’t deserve this.
Lara Croft’s going to fight zombies in Rise of the Tomb Raider’s next DLC. The Cold Darkness Awakened add-on hits next week, bringing with it a mini-campaign that has the heroine facing off against infected, rabid enemies.
We’ve got a new Tomb Raider game series, why not a new Tomb Raider movie series? That’s the question the team behind this fan-made, live-action trailer are basically asking.
Lara Croft is a fantastic protagonist. Since abandoning her 90s-era ‘tude for a more grounded survival instinct in 2013's Tomb Raider, Lara has become not only one of the strongest female characters in videogames - a dismally short list to this day - but one of the strongest videogame characters, period. And with her…
I’ve just wrapped up Rise of the Tomb Raider, and I will most likely write up some grander thoughts in the near future. Before I do that, however, I wanted to make mention of a small, seemingly inconsequential touch that stuck with me due to its near non-existence in most other games.
Rise of the Tomb Raider has gotten its first PC patch. The patch fixes some bugs, adds a bunch of small graphics tweaks and optimizations, and remedies Endurance Mode stuttering, among other things. Full patch notes here.
I don’t want to make too big a deal about this but did you see the way her shoulder knocked those bricks loose???
Tomb Raider has been in good hands for the last decade or so, thanks to the steady hand of Crystal Dynamics. Before they took over, though, the series had become a disaster, and Angel of Darkness was its trainwreck.
Why don’t more games have a Big Head Mode? This needs to become a thing again.
When we last saw Lara Croft, she was growing out of being a victim. A victim of fate, of other people’s aggression, of her own uninspired previous playable incarnations. She’s still growing, but she’s different now.