Gone Home: The Kotaku Review

Our haunts say things about us: what we care about, what we value, what type of person we are. Sometimes, we want people to know certain stuff about us, and we decorate our spaces for specific effect. And sometimes, if we're not careful about our personal spaces, they can say more about us than we would willingly,… » 8/15/13 2:00pm 8/15/13 2:00pm

Indie Developer Pulls Out Of PAX, Citing Penny Arcade Controversies

The small studio behind the upcoming first-person exploration game Gone Home say they're pulling their game from the next big PAX show because of their rising discomfort with the show's organizers. » 6/21/13 2:43pm 6/21/13 2:43pm

This Game Doesn't Need Guns Or Explosions To Make You Care. Just A…

If you've played a game, you've probably encountered some form of environmental storytelling. In Left 4 Dead, safe rooms have notes scrawled on the wall from past apocalypse survivors, frantic missives to whomever comes along. In Fallout 3, a long-abandoned gas station reveals that its past occupant liked to play… » 11/15/12 2:10pm 11/15/12 2:10pm

Ex-Bioshock Developers Announce Their Mysterious Exploration Game,

The Fullbright Company, a new indie outfit that consists of three developers who among other high-profile games worked together on the fantastic Bioshock 2 add-on Minerva's Den, has announced its first game. It's called Gone Home, and it's a first-person game that revolves around exploration and discovery, rather than … » 5/08/12 4:30pm 5/08/12 4:30pm