"Rising game budgets have created breathtaking, cinematic experiences. But not everyone is happy." The Economist takes a look at the state of the video game industry in the wake of Destiny's famously pricey launch and provides an interesting overview of where game development is headed in the near future.
Yesterday we had a nice argument regarding Factor 5's shutdown and whether the bad economy was to blame. Now, The Economist examines a "recession-proof" business and comes to a few conclusions of its own.
The Economist is running a feature on how the corporate world is starting to use gaming to increase productivity. According to David Edery and Ethan Mollick, authors of "Changing the Game", the same qualities that make people excel at games can be useful in the world of work as well. Rather worryingly, they highlight…