Surprise! Double Fine's lovely turn-based RPG Costume Quest just popped up on the iTunes store. Between this and The Cave last week, could Psychonauts iOS be on the horizon? Here's hoping they can get the rights to Day of the Tentacle, too.
With all the top-notch game engines out there, and next-gen on the horizon, video games are impressive in both their technology and their art. But let's play around with c64yourself to squeeze recently released games into an old timey skin anyway.
The characters are the highlight of Double Fine's new adventure game The Cave. Seven wanderers, each with his or her own selfish journey to undertake (and lesson to learn), each drawn in the game's groovy art style.
If you've been playing Double Fine's The Cave—and Tina says you probably should be—you'll have noticed the lush cave paintings you come across depicting the game's seven characters.
Have you ever had a recurring dream? And each time that dream revisits your slumber, some small detail has changed? It's the same dream, but it somehow feels unfamiliar again.
Right. For my first ever board game column for Kotaku, the editor-in-chief here suggested I cover the top games coming in 2013.
While they might be getting the most attention for their as-yet-unnamed Kickstarter project, Double Fine actually has another adventure game on the docket, and one designed by Ron Gilbert no less. While our own Kirk Hamilton got a preview of The Cave with Mr. Gilbert himself, there's been a dearth of game footage…
What? It is.
Smart games sometimes feel hard to come by. But when you do stumble on a smart game, it's easy to tell how much thought went into its design. Ron Gilbert's The Cave, an adventure/puzzle game made in collaboration with developers Double Fine, is a game that radiates with smart design.
Wait, I'm sorry. I think you just said, "Maniac Mansion and Metroidvania." Did you say that? Or was I just dreaming? GO ON, I'M LISTENING.