Very impressive. I love the Trek font for the exp and damage numbers (I wonder if I can choose which Trek series font I can use?). It's odd you likely can't divert power during combat; that totally goes against diverting power and such from the series ...
I slightly disagree with the man in the television box above. I DO want to run around a ship and hammer stuff to make it work. That's not tedious, having to control shields is tedious... Just say "Number 2, go make my shields work" and leave it at that.
I'm actually really looking forward to this, the space combat looks like it's perfect for me. I'll definitley be playing an escort/DPS ship, you can eventually get the Prometheus-class in the federation for them at Admiral rank, and it looks fucking badass.
I'm already thinking of ship names... *swivels computer chair like a Captain's seat*
@Ursus-Veritas: Don't forget the NCC #. I wonder if those will be assigned or if you'll be able to choose your own (or if they'd even have them - with all the ships a single player will go through and all the players added together, they'd likely reach NCC-170395703463059 M or something. Still, I'll make a number for all my ships ...).
Ok, if I can player poker with my bridge officers to boost their stats I will buy one of those lifetime thingies, Cryptic. The nuts and bolts of Trek in this game keep impressing me more and more! #startrekonline
Eh... looks like they've fallen prey to the same mistake of most Trek games (as I suspected by one of the previous posts here), which is that the battles are too fast and the ships all handle like fighter jets. Absolutely no strategy involved, and not much in the way of tactics either. Just blast away until the other guy blows up, which seems to take about five seconds. Sorry, that's just not Star Trek. There's a place for games like that, but the Star Trek universe isn't it. #startrekonline
@badasscat: Having played Bridge Commander and a few other ST games that are "slower" I can say they would translate poorly into an MMO game. Espically if your going for the customization that the game is reaching for, having upgrading all ur shit would mean instant win when it comes to a slower paced game from what i could imagine. #startrekonline
I'm surprised there isn't more fan complaint for a Star Trek media product. Say what you will about gamers, but Trekkers are insanely more picky and always want more, more, more! ...despite how much they love to complain about their franchise is dying. #startrekonline
@Paul_Is_Drunk: I agree, I get embarrased myself when I hear some things the avid Trekkies say. I love Star Trek (the shows and the movies, including the new one). But I *hate* the die-hards who wanted stupid things like saying JJ Adrams should've had the new Enterprise bridge looks EXACTLY as it did in the 1960s. Barf. #startrekonline
Hrm, I didn't think there was confirmation of the Borg being involved (based on the last article I read). Seeing a Borg cube seems to be a pretty good indicator.
Oh wow it's coming out sooner than I thought, which is kind of groovy. The requirements honestly aren't all that bad, higher than some mmos, but most of which have been out for years. And the parts under recommended have been out for at least 2 years so, not bad all things considered. #startrekonline
Sounds roughly the same as Champions Online's requirements, and that game ran like molasses on my computer.
I know, I know... I need to upgrade. Stupid single core is the main thing slowing me down in modern gaming /sigh.
What can I say, I've made a big shift to consoles lately and MMOs are all that interest me in PCs these days. Mostly older ones that run fine like EQ 1/2, Eve, WAR, etc.
Maybe if my stupid student loan people weren't absorbing my tax rebates I would be able to upgrade /bitter #startrekonline
@RedThree: More like raising 3 kids off my salary alone.
I'll get to a point where I can justify a new computer in my budget, but right now, not gonna upgrade for one or two games I may be interested in for a month or so. #startrekonline
@RedThree: Man, I wish I could FIND a job flipping burgers these days. I've been unemployed from a far better job for months now, don't make it out to be so easy. :( #startrekonline
I was afraid the space combat and travel would be too much like Eve Online – where you have to wait ages for anything to happen. Instead, I was pleased to see somewhat snappy movement and reasonable physics to account for the fact that you're maneuvering a huge starship, not a tiny fighter craft.
I'm confused by this - you seem to be saying two contradictory things here. "Snappy movement" and "huge starship" don't mix.
One of the big reasons almost no Star Trek game has ever been successful in the slightest is that ship-to-ship combat is always terribly unrealistic, and therefore unsatisfying. Not that the shows or movies were always very realistic either, but at least most of them understood the idea of mass.
These are large capital ships that do take time to move around. Combat is less about maneuvering and speed and more about strategy and bringing firepower to bear - more like the way battles were fought between capital ships on the high seas in the 1700's and 1800's. Game developers never treat Star Trek starships that way, thinking it's no fun to fight with capital ships.
Well, all you've gotta do is watch Star Trek II: The Wrath of Khan to see that that's not true - the whole movie was just a long, drawn-out battle between capital ships (that for once, was actually fought in real 3D). But it's the best Star Trek movie there is. (Yes, I've seen the latest one.)
Just once, I would like to see ship to ship combat handled *at least* as realistically in a video game as it was in the various series' and movies. No Trek game that I've played has done it, and it doesn't sound like this one will either.
And before you say "it just wouldn't sell" - none of the other Trek games have sold very well either. So I'm not sure that argument's very relevant. Why not *try* to actually please the many millions of Trek fans, rather than attempting to make a game for some non-existent mass audience? #startrekonline
@badasscat: It's also the only Star Trek to portray a bunch of crewmen being horribly burned and maimed during combat. It always bother me that the neglect all those crewmen who must be killed each time a phaser penetrates the shield or a torpedo slams into the hull.
Wrath of Khan definitely gets my vote for best Star Trek movie because of how it treats space combat. Huge capital ships shouldn't zip around like fighters like they do in every other Star Trek film. #startrekonline
01:46 PM
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11:59 AM
I'm already thinking of ship names... *swivels computer chair like a Captain's seat*
01:51 PM
11/17/09
11/17/09
11/17/09
11/17/09
11/17/09
11/17/09
No idea why I do that to myself, really... #startrekonline
11/17/09
11/17/09
11/12/09
11/12/09
Edit: Here it is, found it: [kotaku.com]
"...and that canon things like the Borg might show up."
11/12/09
11/11/09
11/11/09
。・゚・(ノД`)・゚・。 #startrekonline
11/11/09
Though really you should be able to run it on a PADD #startrekonline
11/11/09
11/11/09
I know, I know... I need to upgrade. Stupid single core is the main thing slowing me down in modern gaming /sigh.
What can I say, I've made a big shift to consoles lately and MMOs are all that interest me in PCs these days. Mostly older ones that run fine like EQ 1/2, Eve, WAR, etc.
Maybe if my stupid student loan people weren't absorbing my tax rebates I would be able to upgrade /bitter #startrekonline
11/11/09
11/11/09
I'll get to a point where I can justify a new computer in my budget, but right now, not gonna upgrade for one or two games I may be interested in for a month or so. #startrekonline
11/11/09
11/11/09
11/10/09
I'm confused by this - you seem to be saying two contradictory things here. "Snappy movement" and "huge starship" don't mix.
One of the big reasons almost no Star Trek game has ever been successful in the slightest is that ship-to-ship combat is always terribly unrealistic, and therefore unsatisfying. Not that the shows or movies were always very realistic either, but at least most of them understood the idea of mass.
These are large capital ships that do take time to move around. Combat is less about maneuvering and speed and more about strategy and bringing firepower to bear - more like the way battles were fought between capital ships on the high seas in the 1700's and 1800's. Game developers never treat Star Trek starships that way, thinking it's no fun to fight with capital ships.
Well, all you've gotta do is watch Star Trek II: The Wrath of Khan to see that that's not true - the whole movie was just a long, drawn-out battle between capital ships (that for once, was actually fought in real 3D). But it's the best Star Trek movie there is. (Yes, I've seen the latest one.)
Just once, I would like to see ship to ship combat handled *at least* as realistically in a video game as it was in the various series' and movies. No Trek game that I've played has done it, and it doesn't sound like this one will either.
And before you say "it just wouldn't sell" - none of the other Trek games have sold very well either. So I'm not sure that argument's very relevant. Why not *try* to actually please the many millions of Trek fans, rather than attempting to make a game for some non-existent mass audience? #startrekonline
11/10/09
Wrath of Khan definitely gets my vote for best Star Trek movie because of how it treats space combat. Huge capital ships shouldn't zip around like fighters like they do in every other Star Trek film. #startrekonline