Don't worry, though, you're not alone. At 29 I've been gaming for longer than most gamers have been alive. And as someone who played StarFox to death when it first hit the SNES, the Smash Bros. comment angered and depressed me, too.
@excel_excel: It's funny that Star Fox 64 had spoken dialogue that became instantly iconic over ten years ago, and Zelda + Metroid + Mario still have little to none.
Flying is definitely an interesting experience within games. The Wing Cap in Mario 64, as others have noted, was pretty awesome - it was always disappointing when its effect had to eventually run out...
And I think that the tremendous feeling of motion and speed while having such a great view of the landscape around you during a major flying sequence was what made me like the fifth colossus in Shadow of the Colossus my favorite. Whenever I think of awesome flying in videogames, for some reason that boss batte, despite the fact that I'm not actually controlling the flying during it, always pops into my mind. #flyinggames
The only time I went gaga over flying was with my first character in City of Heroes. As soon as my character El Bolt (an electricity/energy combo blaster) reached the level that the hover power (flight but slower) became an option I got it.
The feeling of no longer having to be contained to the ground after spending the first few hours running everywhere, combined with the fact that not everyone could do this and it was part of the uniqueness of my character, was amazing #flyinggames
Wow, people are talking about a lot of awesome games because of this article- Zone of the Enders, Mario 64, Pilotwings, Shadow of the Colossus, Encounters in Space...
Though it didn't include flying, might I add Spiderman 2 for PS2? That game just had a ton of freedom.
But yeah, the second I saw, "Flying in Video Games", only one game came to mind: Kingdom Hearts. It's exactly as Mr. Stemmle explained- you go from little jumps, to double jumps, to floating, and then all of a sudden, flying! It was like nothing ever before. #flyinggames
Mario 64 is the only game that has been able to come close to conveying the feeling of flight I get in dreams. No bulky and cumbersome machinery or crazy complicated controls, just Mario, an analog stick, and basic flight mechanics. Pure joy.
I really hate when a flight game lacks a free-flight mode. I don't always want to be gunning down enemies, sometimes I just want to fly between buildings and cliffs or create my own challenges. #flyinggames
Oddly, one of the oldest "omg it flies" moment in video games I can remember is when the flying ship takes off in Final Fantasy IV (aka FFII). Suddenly, hours into the game (which means hours after the opening where there were flying ships already), seeing the mode 7 induced change in perspective as the ship lifts off was just amazing. I guess the freedom of movement it implies also play a big part in the intensity of the moment. It flies: the world is mine.
As far as gameplay go, I really enjoy flying by repulsion such as the jetpacks in Pilotwings or Super Mario Sunshine (or in 2D: Cave Story with gun recoil). I guess it's easier to involve the player that way and make them feel the acceleration and the trajectory rather than with classic flight controls.
Motion sensing can also work pretty well, like in Ratchet & Clank Future: Tools of Destruction or Flower.
About freedom of movement it is also important to once again mention Descent and its truly 3D design for both control and levels. I guess it's just too intimidating for modern players and, by extension, modern publishers. #flyinggames
@RicoTheSaboteur: Remember joysticks? They were invented for a reason. Replace the three axes with a joystick and suddenly you've got your finger on the trigger, your other hand on the throttle, and a hell of a thrill ride, all the way back in 1996. #flyinggames
@Chris Parnell: the usual number of axes for a joystick is two, but it's true some also had torsion (which adds an axis) and even a hat (which add another 2) . You need all that plus the throttle on the keyboard to play Descent! With an oddity like Logitech's Cyberman you could steer the ship without a keyboard though. I even know someone who did just that back in the days, but I am not sure how long the Cyberman survived. #flyinggames
@RicoTheSaboteur: Ahh yeah Id forgotten that the torsion thing wasn't all that common. Even so, I played against people who just had pitch and yaw, and made clever use of the up/down and left/right strafing to pull off some decent flying. #flyinggames
true story: I'm a lucid dreamer. I can recall at least five instances of being aware I'm dreaming, allowing me to lift off the ground and fly around. It is the most amazing video game EVER #flyinggames
@Muggs Bigglesworth: I've been experimenting with lucidity while dreaming for about 20 years. Indeed, nothing can compare with the realistic sensation of being free to fly in a dream you're controlling.
Eventually I got over my own boundaries and was able to set my sights on the stars and fly through space and to the moon fast as thought. When you move like that in a dream, the next day when you awaken you get an overwhelming sense of well-being and that nothing can stop you. Liberating, empowering and other big words.
Edited by Sobersean: aka Doctor Aquafresh at 11/09/09 2:37 PM
Sobersean: aka Doctor Aquafresh was starred
Sobersean: aka Doctor Aquafresh was unstarred
@Muggs Bigglesworth: I remember the only time I ever had a lucid dream. I called up a clock, only to discover I couldn't read it. Then I decided to fly. Then it went back to normal dreaming. #flyinggames
I know there are plenty of "A flying piece with no mention of (insert game here)?" comments, but this can't be helped. If you're going to talk about exploring the Z-axis in shooters, how can you not mention Starsiege: Tribes? Released only 2 years after Quake introduced the idea of exploring the Z-axis in shooters, it perfected it. As jetpacks and flying become a common trend in shooters (Red Faction, Dark Void, Section 8, Shattered Horizon), Tribes is still the golden standard to which no other shooter has come close. #flyinggames
@BigMoose is a big moose:
Tribes was amazing. I've had trouble playing "smaller" multiplayer shooters since.
I used to play it all the time on my goddamn 4meg video card.
Learning to "ski" and to duel with a spinfusor are some of my best gaming memories.
Server-side mods were also great, like Renegades with its different classes. Placing tiny super precise laser turrets along the terrain so ski-ing enemies would get bugzapped on their way to our base...
But the Mortar was a fucking overpowered piece of shit :P
12/08/09
I also want chocolate raindrops to fall into the mouth of the dragon in my backyard.
;_;
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Man. Am I really getting so old that it's unrealistic to think that people might recognize him like this from, I dunno, the actual game?
12/08/09
Yes.
Don't worry, though, you're not alone. At 29 I've been gaming for longer than most gamers have been alive. And as someone who played StarFox to death when it first hit the SNES, the Smash Bros. comment angered and depressed me, too.
12/08/09
Just because I(Can I bold that? or italisize?) may recognize this form from SSBB doesn't mean I DON'T know that he's from Starfox on the NES.
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Wait wrong Star Fox
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"Were Star Fox!"
*wwwoooosssshhhhhh*
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Great minds do think alike :P
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11/10/09
And I think that the tremendous feeling of motion and speed while having such a great view of the landscape around you during a major flying sequence was what made me like the fifth colossus in Shadow of the Colossus my favorite. Whenever I think of awesome flying in videogames, for some reason that boss batte, despite the fact that I'm not actually controlling the flying during it, always pops into my mind. #flyinggames
11/09/09
Best Flying Mechanic: Super Mario World (Tricky, but can take you as far as you like if you're skilled enough)
Worst Flying Mechanic: Rayman 2: The Great Escape (Felt like you weren't really in control and if you made a mistake, you died) #flyinggames
11/09/09
The feeling of no longer having to be contained to the ground after spending the first few hours running everywhere, combined with the fact that not everyone could do this and it was part of the uniqueness of my character, was amazing #flyinggames
11/09/09
Though it didn't include flying, might I add Spiderman 2 for PS2? That game just had a ton of freedom.
But yeah, the second I saw, "Flying in Video Games", only one game came to mind: Kingdom Hearts. It's exactly as Mr. Stemmle explained- you go from little jumps, to double jumps, to floating, and then all of a sudden, flying! It was like nothing ever before. #flyinggames
11/09/09
I really hate when a flight game lacks a free-flight mode. I don't always want to be gunning down enemies, sometimes I just want to fly between buildings and cliffs or create my own challenges. #flyinggames
11/09/09
As far as gameplay go, I really enjoy flying by repulsion such as the jetpacks in Pilotwings or Super Mario Sunshine (or in 2D: Cave Story with gun recoil). I guess it's easier to involve the player that way and make them feel the acceleration and the trajectory rather than with classic flight controls.
Motion sensing can also work pretty well, like in Ratchet & Clank Future: Tools of Destruction or Flower.
About freedom of movement it is also important to once again mention Descent and its truly 3D design for both control and levels. I guess it's just too intimidating for modern players and, by extension, modern publishers. #flyinggames
11/09/09
@RicoTheSaboteur: Screenshot from Descent 2 key config screen. Yep: 12 (Twelve) buttons just to steer your ship. #flyinggames
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Eventually I got over my own boundaries and was able to set my sights on the stars and fly through space and to the moon fast as thought. When you move like that in a dream, the next day when you awaken you get an overwhelming sense of well-being and that nothing can stop you. Liberating, empowering and other big words.
11/09/09
11/09/09
nuff said #flyinggames
11/09/09
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11/09/09
Tribes was amazing. I've had trouble playing "smaller" multiplayer shooters since.
I used to play it all the time on my goddamn 4meg video card.
Learning to "ski" and to duel with a spinfusor are some of my best gaming memories.
Server-side mods were also great, like Renegades with its different classes. Placing tiny super precise laser turrets along the terrain so ski-ing enemies would get bugzapped on their way to our base...
But the Mortar was a fucking overpowered piece of shit :P
Oh, btw... Tribes will soon be a browser game: [playtribes.com] #flyinggames