It is the year 2016, and three of the items on Steam’s top ten best-sellers list are Spore. A midweek madness sale of Spore and its expansions is to blame, but still: strange times. Also interesting: despite being broadly declared a letdown, Spore’s 8,373 Steam reviews are 87% positive, or “very positive” by Steam’s…
In the fall of 2006, the New Yorker and the New York Times Magazine published dueling Spore previews in the span of four weeks. John Seabrook, writing in the New Yorker, said that the game was “anticipated with something like the interest with which writers in Paris in the early twenties awaited Joyce’s Ulysses.”…
Whether it’s a classic adventure game, or a shooter that came out a few months, ago it doesn’t matter. Some developers and publishers just can’t resist putting themselves in their games, usually as a hidden easter egg, but sometimes they’re just right in front of us. YouTubers at OutsideXbox collected seven of these…
Do you remember 2006? The president of the United States was George W. Bush, a website called Twitter was about to launch for the first time, and in the video game world, everyone was excited for a revolutionary project called Spore.
On November 6, 2012 a profoundly simple game called Curiosity was officially launched on iPhones, inviting people to chisel away at a massive cube composed of millions of blocks.
Following a struggle with the tech folks following a fault in the SimCity press servers, the lost city of Fahey's Folly—aka the SimCity on the Edge of Forever—was found once again. In celebration, I unleashed red-hot dino fury.
People become gamers by accident, usually when they're young. A school-friend's console turns them into one. Or a parent hands them their first controller. It happens naturally.
If you've ever seen Will Wright, the big brain behind games like The Sims, Spore and SimCity, deliver one of his humorous, hypnotizing talks, you're probably going to want to settle in and watch this one too. If you've never had the good fortune to be assaulted by Will Wright's smarts, well, you're in luck.
Spore is an amazing creative experience diluted by a broad gameplay focus. Darkspore has one focus: Building a better killing machine. I took my monster squad to task in story mode and player-versus-player combat and lived to tell the tale.
Electronic Arts is giving us an advanced look at how cooperative play is going to work in upcoming action role-playing game Darkspore.
Darkspore is a bit like classic action title Diablo, with a twist: Instead of concentrating on leveling up a single character, you're working to level up a team of heroes, three of which you bring on every mission.
Here's the reveal trailer for Darkspore, the intense, fast-paced action role-playing game set in the colorful, friendly Spore universe.
The creators of Spore are going to the dark side with an all-new "fast-paced and intense" sci-fi action-role-playing game known as Darkspore, coming to the Mac and PC next year.
Morgan Freeman's "Through the Wormhole" show on the Science Channel had an interesting guest a few weeks back: Sims creator Will Wright, who was there to talk about video game games, and gods.
The programming schedule for San Diego Comic Con reveals a "a brand new, Sci-Fi Action-RPG based on the DNA of Spore." Rumors and images floating around the Spore forums say the game will be called Darkspore.
What ever happened to the once-mighty SimCity franchise?
Will Wright, creator of The Sims and SimCity, hasn't worked on a video game since 2008's Spore. What's he been keeping busy with in the meantime? How about making a TV show.
Will Wright was on a recon mission on Tuesday in New York City. On a snowy day on Manhattan's West Side, one of history's top game developers was at his first Toy Fair, his wheels turning.