i hate being told what to do, and i support the super guide.
i also support infinite lives, and levels where you have to completely restart an objective every time you die. so make with that, super mario galaxy 2.
and don't keep telling me what to do while i play the game. like, don't ever, ever, ever send a penguin to remind me that i can press the A button to jump.
This is good, thought I will kinda suck at it, since i'm still doing the luigi stars on Galaxy and i almost went mad in some of the purple coin challenges with mario!
However when i'm done i would like the next game to be more challenging so i don't get bored. #supermariogalaxy2
@Falsoman: you think that was hard? try racing cosmic Luigi. In my 15 years of playing nintendo, that was the only game that made me throw my controller. #supermariogalaxy2
Nintendo, make this game balls hard, and I will reconvert. I want this game to make my fingers bleed and my wrists give out after muscle failure. I WANT YOU TO MAKE ME LUST AFTER THAT SUPER GUIDE.
I'm all for making the game more challenging, just as long a they don't have more of those rooms/levels where the floor disappears from underneath you and you have to get a load of coins. #supermariogalaxy2
@kearneybobs: Lol do you mean the Luigi made out of blocks where you had to collect like 100 or something then make it back to the start? That was the most fun part! BTW do you know anyone who didn't do that star last? It was pretty much twice as hard as any other part in the game but boy was it good. #supermariogalaxy2
@bass28: @wintersault: It was fun but it was so hard. I went into it blind and didn't know how to complete it. I was hours at it. One is enough for me thank you! #supermariogalaxy2
Mario Galaxy 2! Now to be twice as challenging! Will require the use of two! Not one! buttons on the wii-mote! The game all 'hardcore' nintendo fans have been waiting for! #supermariogalaxy2
@metalspector: ?? Uh, Mario Galaxy used more than one button. taking in the crouching and shooting star bit controls it used all of them, except for 1 & 2. #supermariogalaxy2
@excel_excel: Shh, just let him stay in his make believe world where Nintendo is purposely making games easy just to make him upset. It's the same thing we have to do with my grandpa when his dementia is acting up. That leads to far funnier situations though. #supermariogalaxy2
Not a big deal.
The guide is optional.
In fact, it actually provides double the challenging. Challenging if alevel is really hard, and both a challenge to halt myself from using the guide to complete it.
@excel_excel: Me as well. If it's challenging and has a lot of extra content aside from Stars as well (like Sunshine's blue coins), then, I'll rank it above Mario 64 and Sunshine.
Because personally, I enjoyed 64 and Sunshine more. Sorry, Galaxy was fun, the spherical planet stuff was interesting for a little while, but when it came down to it, it was another solid 3D Mario entry that was leaps and bounds easier than both before it.
I fancy myself to be pretty good at controlling 3D Mario, and Galaxy was a breeze. #supermariogalaxy2
@Mit: I have to admit I loved Galaxy a lot more than Sunshine. Maybe it was the lovely aesthetic of Galaxy, or that the levels in Sunshine felt all too similar. Still though love them all!
And yeah I found controlling mario so simple in Galaxy. never had any problems #supermariogalaxy2
@excel_excel: I love the aesthetic in all of them pretty equally (the most standout thing I loved about Galaxy I think was the soundtrack), but I really get my fix out of challenging gameplay.
I find the control system for 3D Mario to be amazing, and it's a blast when you really have a good grasp on fully controlling him. Nailing precise wall jumps from side somersaults, or spin jumping in Sunshine to wall jumps to reach areas faster/earlier, is really fun. Sunshine had a lot of levels that really took advantage of it (and combined it with FLUDD features as well), and had some really challenging challenge stages as well (that removed FLUDD). I only remember having to retry things at about three points through Galaxy, and everything else was just really easy :\
I also didn't like how you never had to figure out your objective. I liked receiving a small clue or some text from an NPC at the beginning of a level to give you a general idea of where to get the star. Galaxy blatantly told you where every star was and usually the path to get to it as well, through the little intro cinematic at the beginning of each level. #supermariogalaxy2
@Mit: I'd say Galaxy was fairly easy to beat, but when you wanted to get 100% complete, then you had to do some pretty challenging levels... then trying to play with Luigi's crazy slipping and jumping was another challenge alltogether. #supermariogalaxy2
@Mit: Yeah that is true. He almost feels like an extension of your hand, the way he controls is great.
I loved those stages where they took FLUDD away, fantastic nostalgic throwbacks with the backrounds too.
But there were some of the stages where camera problems and frustration came on, like the bloody pinball red coin stage. Still never beat that one.
Still though I loved the challenge too, I guess I just loved Galaxy more due to the variety, in at least locations. still love Sunshine though :P #supermariogalaxy2
@excel_excel: I liked Sunshine a lot too, even on those damned old-school levels. It's the perfect Summer game.
But Sunshine's camera worked actively against the player, particularly on those nostalgic levels, which were littered across the game with no sensible difficulty curve. Galaxy fixed nearly all of Sunshine's problems with the camera and progression of difficulty.
As a result, people call Galaxy "easier", but in fact it's just "not as broken". #supermariogalaxy2
@TRT-X: I assume it would take just a little bit of effort to adapt the code to Galaxy, not to mention setting up all the actual demonstrations. #supermariogalaxy2
Mario Galaxy 2 confirmed for multiplayer in which your friends try and kill you?
We'll see.
"Stop shooting me with star bits."
"NEVER!"
"Why are you able to kill me?"
"Because... I have no idea, just get more star bits so I can shoot you more." #supermariogalaxy2
also, japan will cease analog television broadcast altogether on january 1st, 2011. so nintendo will likely release an HD console around then.
they've had ads running on television with gradually increasing frequency for three years now informing people that they won't be able to use their analog TVs to watch television after that fateful date.
it would be so cool if the new year's eve countdown hit "zero" and then suddenly a huge color-bars screen came up with an announcer's voice going, "if you'd like to view the rest of this broadcast, please purchase a high-definition television, asshole!"
this is worth noting because, you know, the people who play the wii for stuff like wii fit are also the kind of people to watch and believe they actually enjoy the shit that's on japanese TV. and, one by one, they're being convinced to buy HDTVs with the same gusto that an american applies to, say, paying his or her taxes.
@tim rogers:
I have bad news. Ceasing analog broadcast has little to do with if an HD anything will be released. In fact, the difference is that the broadcast will now be digital. High Definition is just a side effect. We'll probably have to wait for next gen for an HD Nintendo console.
In summary: A change in terrestrial broadcast standards, from analog to digital, doesn't mean a change in closed circuit video electronics resolution. Especially mid generation. #wii
however, the people don't seem to know that. the commercials that have been running on japanese television rather explicitly state, "from january 1st, 2011, you will no longer be able to use your analog TV". i mean, that's literally what they say. #wii
"The full response is an intimidating wall of text, from Takeda, Miyamoto and Nintendo president Satoru Iwata, one that may be designed to confuse rather than inform. If you can decipher it, let us know what their plans are, OK? Thanks."
wait, a japanese-owned company releasing an extra-wordy statement intended to confuse, rather than inform? when did they start doing such things?
lol, etc.
i have read through the wall of text, right now, while drinking something containing taurine, creatine, and caffeine (it's how i get my pump in the gym), and i have filtered the text-wall through my inner double-strong text-wall filter (layer one: ability to write incomprehensible walls of text myself; layer two: eight years' experience as a "japanese salaryman").
now calculating the answer to the question "will nintendo release an HD console / HD content?"
please hold
okay. answer computed:
"yes. just, not, like, tomorrow, or anything." #wii
Join who? Not "us". You maybe. I'm a TV luddite. I've seen HDTVs, I've watched sports on them, I've played games on them. It looks nice, but HDTVs just aren't worth the money. The resolution doesn't impress me, but the broader aspect ratio is nice.
I'm not saying I don't see the difference, I'm just saying the difference isn't enough to make me care about it. #wii
At this point, HDTVs are far less expensive than were large cathode ray tube or projection tvs in the past. The part about the resolution, well, I just assume you don't have eyes, then. #wii
@Strangelove: Right now the only thing that seems worth using HDTV's for is video gaming. HD movies can be nice, but SD movies generally have enough tweaking behind them to be really nice too. And actual High Definition television feeds are such junk they should be sued. #wii
Blu Ray, if you have a tv that supports 1080p 24hz mode, looks amazing, better than HD movies on demand. It's staggering, like watching a fucking play -- the motion is so smooth and believable, I just can't wrap my head around it. #wii
Im more concerned with Nintendo keeping itself focused as a videogames developer and not a hollywood-wannabe "game manufacturer" like the competition.
One of the things I find so endearing about the Wii is the fact that the good software has a certain feeling and charm to it that NOTHING on the 360 or PS3 have, with the one exception being 3D Dot Heroes on PS3.
I said it in another thread and I'll say it again here. This industry is treading dangerous waters right now and eventually we're going to be at a point where real videogames no longer exist because of. #wii
@Bubbleman!: That's strange, because I've personally found all the Wii's offerings devoid of life or endearment. The first time I played LittleBigPlanet, a nostalgic rush of charm came to me that had not come since the N64 days. Being a non-Nintendo gamer today I'm not suffering of any lack of Nintendo-like feeling and charm on the games I'm playing
Generic Hollywood-esque games on the 360/PS3 may be a dime a dozen, but that doesn't mean they're the only things they have. #wii
@RockyRan: LBP left me scratching my head. The physics were overbearing and the mish mash of user created content and the stock stuff that was on the disc left me with a bitter taste in my mouth. 2D games do not need 3D models or physics, especially with how LBP used them, they make the controls feel floaty and less twitch-like.You won't find me playing the next COD or God of War game either, because I don't really consider them videogames, more like "interactive cinema". I don't want to be forced thru a 20 minute cutscene or training tutorial when playing a new game, it's not something I had to deal with 10-20 years ago and quite honestly, if I pick up a game and I can't start playing right away because of the aformentioned nonsense, I'll turn it off immediately.If I want a story, well, that's why JRPGs exist. I don't give a shit about Krato's struggle with the gods or any of that crap. I just want to kill dudes and look cool doing it. If I want to watch a good movie, I'll watch a good movie. I want to put a game in, maybe see a quick 10-20 second cutscene ala Ninja Gaiden, and get to kicking ass and blowing shit up. Hell, when was the last time a truly memorable videogame soundtrack came out? I really can't remember. So many games these days are focused on environmental ambience in their scores that the art of game music is slowly becoming a thing of the past. Once again, this is not why I started playing games. Can you imagine playing a Megaman game where there is no solid melody, just a slight piece of music fading in and out and eventually reaching a climax, only to repeat?I can't. And on the subject of the Wii, to each their own. I've gotten more fun and enjoyment out of Nintendo's 1st party stuff on the Wii than I have on anything for the 360 or PS3. I don't need 1080p super mega-budget AAA hollywood masterpieces to get my gaming fix, because those aren't really videogames, theyre just really advanced QTE.When we hit photo-realism in the next 10 years a lot of you are going to be left scratching your heads and fiending for the next "high". Sadly, you're not going to get it (unless real virtual 3D worlds where you can touch/smell/see become reality).Me? I'll be chilling with my drunken gamer friends, playing stuff like Mega Man and Streets of Rage, and I'll love it just as much as I do now. #wii
11/17/09
i also support infinite lives, and levels where you have to completely restart an objective every time you die. so make with that, super mario galaxy 2.
and don't keep telling me what to do while i play the game. like, don't ever, ever, ever send a penguin to remind me that i can press the A button to jump.
ever. #supermariogalaxy2
11/17/09
11/17/09
11/16/09
This wont be either, nintendo has to cater to their new audience too much to make something "really challenging" #supermariogalaxy2
11/16/09
However when i'm done i would like the next game to be more challenging so i don't get bored. #supermariogalaxy2
11/16/09
11/16/09
Not that i have a perfect record with every game... #supermariogalaxy2
11/16/09
11/16/09
BRING IT. #supermariogalaxy2
11/16/09
Oh yeah.... this. #supermariogalaxy2
11/16/09
11/16/09
11/16/09
11/16/09
11/16/09
11/16/09
11/16/09
11/16/09
The guide is optional.
In fact, it actually provides double the challenging. Challenging if alevel is really hard, and both a challenge to halt myself from using the guide to complete it.
All in all, I like that. #supermariogalaxy2
11/16/09
I don't think the super guide be in Galaxy 2 though. Just a hunch. #supermariogalaxy2
11/16/09
Because personally, I enjoyed 64 and Sunshine more. Sorry, Galaxy was fun, the spherical planet stuff was interesting for a little while, but when it came down to it, it was another solid 3D Mario entry that was leaps and bounds easier than both before it.
I fancy myself to be pretty good at controlling 3D Mario, and Galaxy was a breeze. #supermariogalaxy2
11/16/09
And yeah I found controlling mario so simple in Galaxy. never had any problems #supermariogalaxy2
11/16/09
I find the control system for 3D Mario to be amazing, and it's a blast when you really have a good grasp on fully controlling him. Nailing precise wall jumps from side somersaults, or spin jumping in Sunshine to wall jumps to reach areas faster/earlier, is really fun. Sunshine had a lot of levels that really took advantage of it (and combined it with FLUDD features as well), and had some really challenging challenge stages as well (that removed FLUDD). I only remember having to retry things at about three points through Galaxy, and everything else was just really easy :\
I also didn't like how you never had to figure out your objective. I liked receiving a small clue or some text from an NPC at the beginning of a level to give you a general idea of where to get the star. Galaxy blatantly told you where every star was and usually the path to get to it as well, through the little intro cinematic at the beginning of each level. #supermariogalaxy2
11/16/09
11/16/09
I loved those stages where they took FLUDD away, fantastic nostalgic throwbacks with the backrounds too.
But there were some of the stages where camera problems and frustration came on, like the bloody pinball red coin stage. Still never beat that one.
Still though I loved the challenge too, I guess I just loved Galaxy more due to the variety, in at least locations. still love Sunshine though :P #supermariogalaxy2
11/16/09
But Sunshine's camera worked actively against the player, particularly on those nostalgic levels, which were littered across the game with no sensible difficulty curve. Galaxy fixed nearly all of Sunshine's problems with the camera and progression of difficulty.
As a result, people call Galaxy "easier", but in fact it's just "not as broken". #supermariogalaxy2
11/16/09
11/16/09
11/16/09
11/16/09
We'll see.
"Stop shooting me with star bits."
"NEVER!"
"Why are you able to kill me?"
"Because... I have no idea, just get more star bits so I can shoot you more." #supermariogalaxy2
11/16/09
11/16/09
they were also referring to it being more challenging, and multiplayer was one of the ways they did that in NSMB Wii #supermariogalaxy2
11/05/09
they've had ads running on television with gradually increasing frequency for three years now informing people that they won't be able to use their analog TVs to watch television after that fateful date.
it would be so cool if the new year's eve countdown hit "zero" and then suddenly a huge color-bars screen came up with an announcer's voice going, "if you'd like to view the rest of this broadcast, please purchase a high-definition television, asshole!"
this is worth noting because, you know, the people who play the wii for stuff like wii fit are also the kind of people to watch and believe they actually enjoy the shit that's on japanese TV. and, one by one, they're being convinced to buy HDTVs with the same gusto that an american applies to, say, paying his or her taxes.
so. #wii
11/06/09
I have bad news. Ceasing analog broadcast has little to do with if an HD anything will be released. In fact, the difference is that the broadcast will now be digital. High Definition is just a side effect. We'll probably have to wait for next gen for an HD Nintendo console.
In summary: A change in terrestrial broadcast standards, from analog to digital, doesn't mean a change in closed circuit video electronics resolution. Especially mid generation. #wii
11/06/09
however, the people don't seem to know that. the commercials that have been running on japanese television rather explicitly state, "from january 1st, 2011, you will no longer be able to use your analog TV". i mean, that's literally what they say. #wii
11/05/09
wait, a japanese-owned company releasing an extra-wordy statement intended to confuse, rather than inform? when did they start doing such things?
lol, etc.
i have read through the wall of text, right now, while drinking something containing taurine, creatine, and caffeine (it's how i get my pump in the gym), and i have filtered the text-wall through my inner double-strong text-wall filter (layer one: ability to write incomprehensible walls of text myself; layer two: eight years' experience as a "japanese salaryman").
now calculating the answer to the question "will nintendo release an HD console / HD content?"
please hold
okay. answer computed:
"yes. just, not, like, tomorrow, or anything." #wii
11/05/09
I'm not saying I don't see the difference, I'm just saying the difference isn't enough to make me care about it. #wii
11/05/09
At this point, HDTVs are far less expensive than were large cathode ray tube or projection tvs in the past. The part about the resolution, well, I just assume you don't have eyes, then. #wii
11/05/09
11/06/09
Blu Ray, if you have a tv that supports 1080p 24hz mode, looks amazing, better than HD movies on demand. It's staggering, like watching a fucking play -- the motion is so smooth and believable, I just can't wrap my head around it. #wii
11/05/09
One of the things I find so endearing about the Wii is the fact that the good software has a certain feeling and charm to it that NOTHING on the 360 or PS3 have, with the one exception being 3D Dot Heroes on PS3.
I said it in another thread and I'll say it again here. This industry is treading dangerous waters right now and eventually we're going to be at a point where real videogames no longer exist because of. #wii
11/05/09
Generic Hollywood-esque games on the 360/PS3 may be a dime a dozen, but that doesn't mean they're the only things they have. #wii
11/05/09