All right class, what is the first rule of shooters? Stay behind those low walls? Namco Bandai explains why that strategy may not work anymore.
Yes, yes, Namco's February 2012 game Inversion will let you raise and lower the gravity of enemies and objects, letting you toss them and crush them. Plus the game includes zero-gravity combat and neat sequences that have enemies (or you!) running around on the walls and ceilings, as if up was down or right was…
The people who are making the 10th-anniversary Halo remake call Halo: Combat Evolved Anniversary a "gift to the fans."
A lot of non-gamers I've talked to say that one of the reasons they don't play is because the rapidly moving camera makes them feel sick. After playing Inversion, a third-person cover-based shooter from Timeshift developer Saber Interactive, I think I understand how they feel.
Cover based third-person shooter Inversion looks and feels very much like other cover based third-person shooters—Gears of War, for example—with the exception of one major thing: gravity. That and a rare innovation with one other video game staple, the exploding barrel.
Released last week to poor reviews (with a few exceptions), alien invasion flick Battle: Los Angeles runs 116 minutes long. The video game tie-in lasts less than half of that.
Saber Interactive created 2007's TimeShift, a first-person shooter with a time-twisting gimmick that wasn't particularly well received. Now they're back with Inversion, a third-person shooter with a gravity-twisting gimmick. Will history repeat itself?