Games with isometric graphics—a slightly rotated view with a top-down perspective—were a big deal several years ago. Static, isometric maps, mostly used in strategy and role-playing games, allowed the developers to create spectacular, detailed visuals, and most of them have aged really well.
We all know the scene: It starts when a character in a fantasy story swears an oath. An oath... in blood. He dramatically unsheathes a knife, places it across his palm, and makes a fist before running the blade through his hand.