Doom 4 was a no-show at this year's QuakeCon, and id Software CEO Todd Hollenshead told me he'll take the arrows for raising expectations it would be there. He also share with me a sliver of details about the game.
Doom co-creator John Carmack also helps create rockets. At QuakeCon 2010 in Dallas, Carmack was displaying his latest, which he hopes to launch this month. It's designed to go up 100,000 feet and then come straight back down. Theoretically.
Here at PC-centric QuakeCon 2010 in Dallas you don't just see peculiar computers, you see people at the ASUS Republic of Gamers booth over-clocking their computers, making them run faster than intended, while super-cooling them with... liquid nitrogen, of course.
id Software's next big shooter, Rage, built on its next big engine, id Tech 5, now has a ship date. Get ready to wait a little longer for Rage, for it won't be out until September 2011.
Stephen Totilo is live at Quakecon sitting in as three developers walk the audience through the latest on id Software's upcoming shooter, driver, role-playing game Rage.
You cannot walk through QuakeCon out here in Dallas without spotting a large computer. People drag them in wagons or saunter through the halls of the host hotel with their arms in a personal-computer embrace. Let's start with this beast:
John Carmack's thoughts today on Doom 3. The programmer says id Software was legitimately "dinged" for making the 2004 game too dark, wishing he'd added more lighting options to the tech, adding "the artists hiss at us if we turn on lights."
We really thought that id Software would give us an update on Doom 4 at this year's QuakeCon. After all, id CEO Todd Hollenshead said at last year's event that we'd hear more about the next Doom in 2010.
Where can you get 27 different id Software and Bethesda Softworks titles for only $70? At the Steam QuakeCon 2010 Sale, along with daily specials on the best games the two companies have to offer.
During his keynote speech at QuakeCon 2010, id Software's John Carmack demonstrated Rage on the iPhone, running at 60 frames-per-second and able to "kill anything done on the Xbox or PlayStation 2."
Bethesda Softworks' Pete Hines just revealed at QuakeCon 2010 that its parent company Zenimax Media has welcomed another developer into its fold. Zenimax, which acquired Quake developer id Software last year, is also the new home of Arkane Studios.
It's time to liveblog the QuakeCon 2010 keynote, everyone! What will id (and Bethesda) talk about?
Today is day one of QuakeCon in Dallas, Texas. The main event should be the show's keynote address, which kicks off at 2:00pm in Dallas, which is 1pm Kotaku Time (aka MT). We'll be liveblogging it.
Bummed that you can't make it to Dallas this weekend to hang with Kotaku at QuakeCon 2010? Quake Live TV will be bringing you live coverage of all the major tournaments, so all you'll need is a cardboard Totilo cutout.
You may know John Carmack, co-founder of id Software and lead programmer of Doom, keeps busy building space rockets with his Armadillo Aerospace team. But rockets aren't all they do.
There ain't no good guys, and there ain't no bad guys. There's just the revolutionaries and the security forces, and they just disagree with bullets in this first developer diary for Bethesda's Brink.
With the next Fallout game being set in Sin City, it's only natural the game would star the vocal talents or Mr. Las Vegas, Wayne Newton.
John Romero haunts game developer id Software. Yes, he co-founded the studio and thus more than earned his place in id history. But Romero only worked there between the years of 1991 and 1996.
More than 17 years after it was released, more than a decade after I was first paid to write about video games, I have finally played Doom. For an hour last night. My belated snap judgment?
The makers of free-to-play shooter Quake Live are putting a price on the web-based shooter, offering both "Premium" and "Pro" subscription options for FPS fans. The good news is that you still don't have to play to play Quake Live.