Were you one of the eleven people waiting for the Duke Nukem game that was supposed to come to the PlayStation Portable? Still bummed that it never came out? All hope is not lost. A disc containing the source code for Duke Nukem: Critical Mass was recently found in Washington, D.C. But getting at the guts of the thing…
Check out the second of our 1st Person Perspective videos, shot by our own Chris Person with Evan Narcisse taking the interview lead.
Game designers and enthusiasts have, for many years, faced the challenges of preserving history in a digital medium. Source code and original designs for a project get lost over time, or data storage methods change and degrade.
Gaming has a substantial history now, 40 years after Pong first went out into the wide world. Even the Smithsonian is running a detailed exhibit on the art and history of video games, opening later this month.
Preservation of any art or technology is always a tricky business, and it's no secret that video game preservation is particularly thorny.
Video game preservation, educational robot dragons and Department of Homeland Security Sno Cones are just some of the "outlandish" federally funded projects called out in U.S. Senator Tom Coburn's annual big book of wasteful government spending this week.
In today's Speak-Up on Kotaku, commenter Pixiebutt salutes Sega for making its classic console titles available on Steam, and dreams of a day when other present and former gaming hardware companies follow suit.
Rob Zacny has a thought provoking piece up at the Escapist: on the whole, we're the worst genre when it comes to preserving our history, even the great classics acknowledged as 'great.' In a society - never mind technical area - where progress and marching forward is the name of the game, it's not exactly surprising,…