Pokémon’s turn-based battles and exploration have been delighting gamers for nearly two decades, but does the formula work when applied to Halo, Sonic the Hedgehog, Mario and more?
Saying a game isn't actually a "game" has become the quick and easy way to deride games we don't like or understand. It's easy to boil down the key concepts of a game and make them sound bad.
The next time you go to New York City’s Museum of Modern Art to take in, say, a retrospective of Le Corbusier, you’ll be able to get up close and personal with one of the earliest home consoles ever made. And there’ll be Atari classics and a modern indie juggernaut waiting for you, too.
Controlling games with brainwaves is a vogue research subject—Patricia Hernandez herself tested out a demo that involved tossing trucks telekinetically—but a team of researchers have applied it to a competitive game—Pong—with the goal of allowing a paralyzed person to make the ceremonial kickoff of the 2014 World Cup.
Frank Lee, a professor at Drexel University's Westphal College of Media and Design, brought a five-year obsession to a successful conclusion on Friday: play the world's largest game of Pong, using the side of a building in Philadelphia.
Perhaps the most creative game at this year's JAEPO arcade game expo was e Sports Ground. Utilizing a series of motion tracking cameras and projectors, the game transforms the floor into the game screen and your body into the controller.
On the one hand, it seems a bit ridiculous. Who needs a game embedded in their walk light? Is the humble button not good enough anymore? Whatever happened to just waiting patiently for the light to turn?
I admit it's really strange to see Pac-Man with legs, but I love this picture nonetheless.
These wonderful shots are courtesy of Bleeping Relics, and show the control boards of a trio of old Pong consoles. These old analog systems weren't adjusted via menu screens or fancy UI systems. If you wanted to change something, well, there was a button right there on the console.
In honor of Pong's 40th anniversary, publisher Atari is now taking entries for what it calls the "Pong Indie Developer Challenge," it said today. For a shot at winning $100,000 and a publishing agreement with Atari, you can dream up your own version of Pong and draw up "at the very least" a design document.
Join Michael Winslow—the noise-making star from Police Academy—on a cursory run through The History of Videogame SFX. Indeed the video is far from exhaustive, going from the blips of Pong (1972) to those of Portal (2007) without much in between: just a few other arcade legends and shooters. All sounds like a bunch of…
If you can steel yourself for a post-modern jumble of space exploration and robotic sing-song, Upside Down Cake's "Star Strike" offers a neat walk through Atari antiquity. Some of these games certainly deserve the homage.
Maybe you don't quite know what all the Occupy Wall Street fuss is about. May you don't care. The MK12 creative collective does, though, and they've used the Atari classic Pong to illustrate the basic philosophy of the social protest movement. The changes happen slowly at first in the video. Things seem evenly…
It doesn't take many Lego pieces to make these video game icons, as seen on Encaja en CAMON's Flickr stream.
Flickr user Sirekat likes to take Lego mini-figures out on the town. To the Louvre. To the Centre Pompidou. To the artsy places in Paris, including a museum for video games, seen here.
In 1972, Nolan Bushnell founded Atari. The company would go on to define video games during the 1970s. And just when things were getting good, Bushnell sold the company in 1976 to Time Warner — a move he now regrets.