Final Fantasy Creator's Next Game Is Just The Kind Of Complex, Meaty…

A long time ago, the combat in Japanese role-playing games was extraordinarily simple. Classic turn-based RPGs would hit you with a deluge of random and scripted battles. To beat them, you'd select options like "fight" or "magic" from a series of dropdown menus. You'd usually only die if you were under-leveled, in… » 6/12/12 2:30pm 6/12/12 2:30pm