The project code-named Titan is changing direction completely, Blizzard said on today's Activision earnings call. It used to be a subscription-based massively multiplayer online game. No more.
Not much, apparently, at least not in December. Blizzard CEO and co-founder Mike Morhaime was only able to give a vague answer to the question presented during the Q&A portion of today's Activision Blizzard financial results call, but that vagueness speaks volumes.
Looks like we're going to have to make do with a beta for longer than some of us had hoped, Blizzard this morning said that Diablo III won't be hitting computers until early next year.
Blizzard Entertainment co-founders Frank Pearce and Mike Morhaime play a little StarCraft II: Wings of Liberty on the big screen at the NASDAQ stock exchange in New York City, just before ringing the closing bell on Monday, March 7. The ceremony was part of Blizzard Entertainment's year-long 20th anniversary…
What games did some of the thinkers and titans of the game industry play in 2010?
Blizzard co-founders Mike Morhaime, Frank Pearce and Allen Adham were honored this week as Artistic Visionaries as part of Orange County's 11th annual Cultural Legacy Awards. Photo by Nicholas Koon.
It's taken more than a decade and over $100 million USD to get here, but StarCraft II will be hitting store shelves on July 27. And while that hefty development price tag may seem like a lot, well, it's not.
When we last checked World of Warcraft subscriber numbers in December of 2008, the game had 11.5 million. In March, Vivendi According to Blizzard's Mike Morhaime, today's numbers are exactly the same. Has the mighty MMO plateaued?
You can partly blame Battle.net for the delay of StarCraft II: Wings of Liberty into 2010, but based on the capabilities that Activision Blizzard execs are promising for the service, it's clear Blizzard has their work cut out for them.
by Lesley Smith