Too bad a foreign studio has already been doing a take on Metal Gear for years now. It's called Splinter Cell; and they're better stealth games than Metal Gear has ever been. Unless you like your stealth games with soda-addicted chimps, weddings sequences, and nonsensical, ridiculously long long-cut scenes, of course...
The original plan was apparently to do an actual "Shot for shot" remake. They started off that way. As I hear it, when they showed to to Kojima, he TOLD THEM to make it crazier. He wanted to see a reinterpretation rather than a straight remake. Do not blame Silicon Knights. It was Kojima himself who asked them to go in that direction.
Personally, I enjoyed Twin Snakes. And if you don't like it, just go back and play the original... it's still amazing.
Me too. twin snakes is what made metal gear good to me. i never saw the reason why people defend the original soo much. maybe it was the gamecube itself?....
@The-Real-Napsta: I think we might have different definitions of the phrase "over-the-top" or something. Either that, or we didn't play the same games.
@Showmeyomoves!: The difference is that those are OTHER characters doing the high-flying acrobatics, not Snake himself. He's not supposed to be nearly as powerful as his enemies; that's what makes him a sympathetic protagonist.
@Sisee: Um, what? Hell no. Keep them away from the game, they already messed things up way too much with all those pointless, completely unnecessary Hong Kong-styled action scenes.
I realize the Metal Gear universe is... not the most realistic one, but SNAKE CAN'T DODGE BULLETS LIKE NEO, DAMMIT!
@Kitsune Sniper: It wasn't Silicon Knights who butchered the cutscenes. If I remember correctly, Kitamura was hired to direct the scenes, and they were initially very much like the original games. Kojima saw it and asked him to go a bit crazy and mix them up a bit (so as not to be a complete rehash), and what you remember is the result.
World famous on NES? What the hell are you talking about? The NES version is famous for being one of the most butchered ports (i would call it remake), ever it sucks. Play the msx version instead its much better.
@Mundus: Oh yeah, 'cause we all happen to have an MSX lying around. Regardless of whether you think it was a poor port or not, the NES one is still what became famous worldwide, 'cause people worldwide had NESes.
Looking through these comments, I am wondering how many folks are unaware of the Metal Gear series prior to Metal Gear Solid. We're talking about a 2D game here, folks. Maybe it would be re-made in 3D, but I think that's a stretch. Not that this whole re-making of Metal Gear isn't a stretch in and of itself, but you get the idea.
@Squirrelbot3000: I'm far from Gen X, but I have had the pleasure of playing the MSX Metal Gears.
The challenge would be great in reinventing the legacy, something that seems daunting even to Kojima. But if looked at from an abstract perspective, you could argue that Metal Gear Solid was already a 3d remake of Metal Gear. It's quite obvious how the game takes many of the earlier tropes and re-invents them. Everything from fighting a Hind D, to shooting a remote control missile to un-electrify a floor is pulled straight from the original classics. It's just all given a new story, but the game as it was still at its core a remake.
Doing anything less groundbreaking than Metal Gear Solid, seems more like an exercise in fanboy nostalgia. It might be a welcome one for completists, but it doesn't seem like a necessary challenge for any developer too busy with newer games to make.
@Raziel: i think its rather clear that you havent played MGS TT. If you think MGS4 cutscenes are overdone (which I think are ok) wait until you see TT's. Its ridiculous.
Oh and the new music. Ugh.
I'd rather that Konami just leave the original games alone. Part of what I like so much about the Metal Gear series is its evolution over 20 years from a primitive 8-bit game into a cinematic 3D experience.
IMO, Twin Snakes was an utter travesty: the gameplay additions carried over from MGS2 were pointless, the re-recorded voiceovers paled in comparison to the originals, the character models were butt-ugly, the new soundtrack was lame, and Snake's superhuman acrobatics made him far less endearing as an outmatched protagonist fighting the odds.
If there is any chance that another remake is coming, I'd really prefer that Konami do it in-house rather than outsource it to a less competent studio. Silicon Knights was a terrible choice, and Nintendo only gave them the opportunity because they were probably doing fuck-all after Eternal Darkness.
@earbenT: Er, I hate to be the one to tell you this, but David Hayter made sure to give up half of his paycheck to convince many of the original cast members to work on the project again.
So unless they somehow did horrible, horrible things during those recordings, I doubt they sound all that worse.
@gercorr: And David Hayter is doing a funny impression of himself for Snake because he had a goddamn cold during recording for the original MGS.
Also, if I remember correctly the voice actress for Naomi was terrible to begin with. In fact, Jerry Blaustein (the translator for the original MGS1) said that a number of the cast were bastards to work with.
I think a Western dev team would be ideal for MG1. I *just* finished playing it yesterday on the MGS3 disc, so it is fresh in my mind :)
What I really liked about MG1 was that it was much more action oriented than more recent MG games. Being spotted by guards was solved easily by moving a couple screens away. Having also finished MGS4 recently, I felt that going the action route/being bad at stealth had too harsh of a penalty because the alert/evasion/caution time was too long and only increased with repeated triggers. The stronger action focus would seem to benefit Western devs.
The whole time I was playing MG1, I couldn't help but think that if the game added a map, maybe a waypoint system, and made it more obvious where you needed to call somebody to get a gun or open a door, it could pass for a game designed today.
09/30/09
Too bad a foreign studio has already been doing a take on Metal Gear for years now. It's called Splinter Cell; and they're better stealth games than Metal Gear has ever been. Unless you like your stealth games with soda-addicted chimps, weddings sequences, and nonsensical, ridiculously long long-cut scenes, of course...
10/05/09
09/30/09
The original plan was apparently to do an actual "Shot for shot" remake. They started off that way. As I hear it, when they showed to to Kojima, he TOLD THEM to make it crazier. He wanted to see a reinterpretation rather than a straight remake. Do not blame Silicon Knights. It was Kojima himself who asked them to go in that direction.
Personally, I enjoyed Twin Snakes. And if you don't like it, just go back and play the original... it's still amazing.
09/30/09
Me too. twin snakes is what made metal gear good to me. i never saw the reason why people defend the original soo much. maybe it was the gamecube itself?....
09/30/09
09/30/09
The box art from the original Metal Gear is a rip-off from a scene from the first Terminator movie.
09/30/09
@High Speed Indeed:
09/30/09
Cool meme, bro.
09/30/09
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09/30/09
09/30/09
09/30/09
09/29/09
09/30/09
I realize the Metal Gear universe is... not the most realistic one, but SNAKE CAN'T DODGE BULLETS LIKE NEO, DAMMIT!
09/30/09
09/29/09
Silicon did a good job with The Twin Snakes, I'd like to see them remake another Metal Gear.
09/29/09
09/30/09
09/29/09
09/29/09
09/29/09
09/29/09
09/30/09
09/30/09
That's the problem--unless you're Gen X, they don't know that there were two games beforehand. And they weren't from Ultra.
09/30/09
The challenge would be great in reinventing the legacy, something that seems daunting even to Kojima. But if looked at from an abstract perspective, you could argue that Metal Gear Solid was already a 3d remake of Metal Gear. It's quite obvious how the game takes many of the earlier tropes and re-invents them. Everything from fighting a Hind D, to shooting a remote control missile to un-electrify a floor is pulled straight from the original classics. It's just all given a new story, but the game as it was still at its core a remake.
Doing anything less groundbreaking than Metal Gear Solid, seems more like an exercise in fanboy nostalgia. It might be a welcome one for completists, but it doesn't seem like a necessary challenge for any developer too busy with newer games to make.
09/29/09
09/29/09
Anyways, the work they did with Prime, and how they reinvented the franchise, really deserve respect.
09/29/09
They have experience creating awesome 2D sprites as well as working on a Konami property (Contra 4).
It could function as the DS' Metal Gear.
09/29/09
MGS Twin Snakes suck major ass.
Especially during those overdone cutscenes.
09/29/09
And if you have a problem with overdone cutscenes, you're playing the wrong series.
09/30/09
Oh and the new music. Ugh.
09/29/09
IMO, Twin Snakes was an utter travesty: the gameplay additions carried over from MGS2 were pointless, the re-recorded voiceovers paled in comparison to the originals, the character models were butt-ugly, the new soundtrack was lame, and Snake's superhuman acrobatics made him far less endearing as an outmatched protagonist fighting the odds.
If there is any chance that another remake is coming, I'd really prefer that Konami do it in-house rather than outsource it to a less competent studio. Silicon Knights was a terrible choice, and Nintendo only gave them the opportunity because they were probably doing fuck-all after Eternal Darkness.
09/29/09
So unless they somehow did horrible, horrible things during those recordings, I doubt they sound all that worse.
09/30/09
09/30/09
Also, if I remember correctly the voice actress for Naomi was terrible to begin with. In fact, Jerry Blaustein (the translator for the original MGS1) said that a number of the cast were bastards to work with.
09/29/09
What I really liked about MG1 was that it was much more action oriented than more recent MG games. Being spotted by guards was solved easily by moving a couple screens away. Having also finished MGS4 recently, I felt that going the action route/being bad at stealth had too harsh of a penalty because the alert/evasion/caution time was too long and only increased with repeated triggers. The stronger action focus would seem to benefit Western devs.
The whole time I was playing MG1, I couldn't help but think that if the game added a map, maybe a waypoint system, and made it more obvious where you needed to call somebody to get a gun or open a door, it could pass for a game designed today.