Health club company Konami announced that Metal Gear Online launches today on PC, its one-week beta period now over. If you need help deciding whether to check it out or not, you can read about the week Patricia spent with the console version here.
In Japan, the voice of Snake is Akio Otsuka. He’s famous! In the past, he would often appear at Metal Gear events, which make recent claims by a Japanese TV show all the odder. Namely, that he refuses to show his face.
How do you feel about playing a mission seven times in a row?
Mega64 is back with a new video, messing around with Metal Gear Solid V features, trying to rocket punch everyone on the street with Snake’s Bionic Arm.
Today on Highlight Reel we have lucky shots, great goal defenses, intense Mad Max shotguns, silly walks, and much more!
Earlier today, The New Yorker published a story reporting that Metal Gear Solid creator Hideo Kojima parted ways with Konami earlier this month. The Tokyo based game company is denying this report, saying that Hideo Kojima is still an employee and is currently “on vacation.”
According to The New Yorker, Hideo Kojima’s last day at Konami was Friday, October 9. Kojima’s farewell party was reportedly a “cheerful but also emotional goodbye.” The publication says Kojima’s non-compete extends to sometime in December. For more details on what went down, you should read the piece.
Today on Highlight Reel we have mind-bending goals, some classic 80s hits in Metal Gear, tanks, warships, boxes, and much more!
Revolver Ocelot, the eccentric gunfighter of the Metal Gear series, returned as a rather calm and reasonable figure in Metal Gear Solid V. He changed a lot. But for some people on YouTube, such as Lakitouille, it wasn’t enough.
Hideo Kojima’s name might not be on the Metal Gear Solid V: The Phantom Pain box, but that doesn’t mean your face can’t be!
Being Snake isn’t easy in Metal Gear Solid V, and animator John Lebeouf summarizes all the pain he has to go through with supply drops, Pequod and the Skull Face’s Parasite Unit.
When you finish a mission in The Phantom Pain, the game dishes out a letter grade, based on your performance—S, A, B, C, etc. For the first few hours, I found this paralyzing, as I got anxious over any mistakes. Now, having ceased caring what the game thinks of me, I’m enjoying it a lot more.
In September of 2013, not long after the reveal of Metal Gear Solid V’s scantily-clad sniper, Quiet, director Hideo Kojima took to Twitter to talk about one of his latest creations.
In MGSV, the Fulton surface-to-air recovery system—used to send important personnel and items back to Mother Base by way of balloons—has a chance to fail when you’re in bad weather. Or when Niko Bellic’s around. He’s got real sticky fingers.
Back in August, Metal Gear Solid creator Hideo Kojima tweeted that the violence in “only one scene” differed between The Phantom Pain’s Japanese version and the international release. This, it seems, could be that scene.
There’s a cutscene, late in Metal Gear Solid V, that’s ostensibly serious but contains a musical interlude so awkward it sent me into giggle fits. A dozen missions later, there’s a harrowing sequence that ranks among the best video game scenes I’ve ever played. If you don’t know how to reconcile those two things,…
When you’re stuck in a video game, sometimes the only way through is to get creative.
Rumors have suggested that Konami was unhappy with how much money Hideo Kojima spent on his most recent epic, which might explain why one of Metal Gear Solid V’s most pivotal story missions isn’t actually in the game.