Giant Bomb's Patrick Klepek wrote a great piece about the Luftrausers Nazi kerfuffle, in which people pondered if the arcade-y shooter is about playing as a super cool, er, Nazi. Developer Vlambeer politely disagreed and explained its intentions, but also acknowledged the complaint as valid. That's basically amazing.
Rami Ismail gave me a funny look when I recently congratulated him about the release of Luftrausers, his studio's slick shoot-em-up that was just released for PlayStation platforms. He told me he had mixed feelings about the game. As he explained why he did, I suggested he write about it. He did and has let us…
The person who is playing the upcoming video game Luftrausers in the GIF here understands a basic rule of the game: don't shoot, and your ship will heal. Games are made of simple rules like these. Occasionally, those rules can feel profound.
Two days ago, dev studio RubiqLab found themselves the subject of much scorn, thanks to the unseemly resemblance between their game SkyFar and Vlambeer’s long-ago-announced Luftrausers. They responded to their critics by saying that they’ve been working on SkyFar for a year and cited U.S. copyright law. Now, RubiqLab…
First, look at the two videos below:
"Luftrausers" is a made-up word. Sounds German. But it's not. "Luft" means "air," but "rausers"? It's nonsense.*
Luftrausers—the retro dogfighting game from the makers of Ridiculous Fishing—is coming to PS3 and Vita this spring.
Here's a new trailer for the upcoming Luftrausers, a game based on the very addictive flash game of the same name. The game is developed in conjunction with indie game duo Vlambeer (creators of Super Crate Box & Radical Fishing) and Devolver Digital.