Bloodborne’s first and only DLC pack is out, and it carries with it a ton of new bits of lore information. As a follow up to my Bloodborne - The Story and Bloodborne Stories - The Secret of Cainhurst articles, I’m writing articles exploring the storyline of The Old Hunters DLC. Major spoilers behind the break.
Earlier this week I recapped my favorite story from Destiny’s buried Grimoire lore. If you liked the tale of Thorn and The Last Word, check out this dramatic reading by Ghosts and Echoes.
Destiny’s story has been a punchline for a year now. Story? What story? Destiny has a story? Good joke! And yeah, okay, yeah. Fair enough.
The Dark Souls games are praised for their gameplay, but the complex lore is nearly as good. Most players rely on experts to explain what’s going on, and VaatiVidya is the most well-known story scholar around. At the moment, however, he’s embroiled in a nasty plagiarism scandal.
One of the most iconic elements of Magic: The Gathering is the tiny snippets of lore written on the bottom of each card, known as “flavor text” to fans. These bits of story are frequently funny, but just as often they can be haunting. Here are 12 bits of flavor that turn good Magic cards into memorably creepy ones.
Lore. It’s always the tricky part.
Today, May 25, is Star Wars Day—not the weird pun nonsense earlier this month that people love to call “Star Wars Day”, but the anniversary of the release of the original film in 1977. And today here on Kotaku we’re going to celebrate an oft-mocked part of Star Wars: the Expanded Universe.
What if I told you that hunky Far Cry 1 star Jack Carver and creepy Far Cry 2 villain The Jackal were the same person? To quote Eurogamer’s Ian Higton: “The clue is in the name, people!”
Good news: The Witcher 3: Wild Hunt is a really cool game. Bad news: It’s dense and complicated as hell, and requires you to keep track of a ridiculous number of people, places, and concepts. Don’t worry: I’m here to help.
Keeping track of lore in a MOBA often seems as valuable as watching porn for the story, to quote one recent critic of League of Legends' latest character reveal. I tend to agree. But YouTuber Gnarsies makes a good case for why having terrible lore really does matter—even for a seemingly plotless gaming genre.
Many stories have been told in the Resident Evil universe since the t-virus, Umbrella Corporation, and Raccoon City debuted in 1996. The Resident Evil lore hole is deep and maddening. The episodic Resident Evil: Revelations 2 starts tomorrow, and no one would blame you being confused! Let's clear things up.
Destiny players spend the entire game fighting against something called "the darkness." But does anyone really know what the darkness actually is?
Vaults in Fallout are no strangers to horrific experiment—according to the lore, that's why vaults exist in the first place. Vaults were constructed for social experiments, the likes of which couldn't be carried out in any other circumstance.
Zeurel and Octopimp's short animation—which is just as good as the original cutscenes—about the first Katamari game's silly plot is enough proof to be sure: it's impossible not to love Katamari Damacy.