Legendary The Elder Scrolls designer Ken Rolston proves himself one amazing combination thespian and salesman during his Gamescom presentation of Kingdoms of Amalur: Reckoning. It's "an enemy-pounding fun-fest!"
"Combat!" That's the thing that differentiates 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning from your typical role-playing game fare, says the game's lead designer. It's the primal stuff extracted from games like God of War, Tekken and Call of Duty and injected into this high fantasy world.
Previously known simply as Project Mercury, Curt Schilling's 38 Studios and EA finally give the Todd McFarlane, R.A. Salvatore, and Ken Rolston powered role-playing game a name, promising open world exploration and fast-paced action combat in Kingdoms of Amalur: Reckoning.
Troubled real-time strategy and role-playing developer Big Huge Games lives on, with Curt Schilling's 38 Studios stepping up at the last moment for a late game save.