Meet Blitz, Glory, Dietrich and Eiger. They're my crew. There are no other runners I'd rather have at my back as I make my way through the stable anarchy of 2054 Berlin. So what if they're not real? In Shadowrun Returns' upcoming Dragonfall expansion, they're better than life.
Time for one last glance at Shadowrun Returns before its long-awaited release next week. On July 25, Jordan Weisman's $1.8 million cyberpunk RPG will finally hit the shelves, ready to immerse us in the grim universe of Shadowrun once again. I'm thinking a mage for my first playthrough. What about you?
Last year Jordan Weisman's Harebrained Schemes raised $1,895,772 via Kickstarter to create the ultimate game based on the magic-meets-technology pen-and-paper role-playing game, Shadowrun. Today we get our first look at Shadowrun Returns gameplay, and so far it's everything I wanted it to be.
Back in April a bunch of gamers and role-players got together to give Jordan Weisman and Harebrained Schemes more that $1.8 million to create the definitive Shadowrun game. The development team has been hunkered down in development since the Kickstarter ended, and now we get our first look at what your money has…
For more than two decades pen-and-paper role-players have been losing themselves in the dirty streets and glimmering megacorps of Shadowrun, yet only four largely forgettable video games have explored the setting's unique mix of cyberpunk and urban fantasy. Series creator Jordan Weisman would like to fix this…
While most of Bungie Studios is laboring on the next big thing to follow Halo, a small portion of the company is launching something called Bungie Aerospace.
Jordan Weisman founded FASA. Which came up with Mechwarrior, Shadowrun and Crimson Skies. He now runs Smith & Tinker, owns the rights to FASA properties, and is keen on making new games out of them.