Try To Think Your Way Through The PS4's First Big Puzzle Game Right Now

We've been talking about The Witness, the upcoming puzzle/exploration game from Braid-creator Jonathan Blow, for some time now. But for all the words we've spilled and the concept art we've shared, it can still be difficult to explain just how the game's puzzles work. » 10/17/13 2:00pm 10/17/13 2:00pm

This Isn’t the Box Art of the Next Game from the Creator of Braid

That’s because The Witness probably won’t have a box. Jonathan Blow’s next game will probably be a digital download, just like Braid, the acclaimed indie title that made him a super-successful developer. But the upcoming PS4 title is still going to need some sort of eye-catching visual promotion. » 5/08/13 2:00pm 5/08/13 2:00pm

The Problem With BioShock Infinite's Combat

There's a lot to like about BioShock Infinite. It's gorgeous looking, the music is spectacular, and the story is good enough that a couple days after finishing it, I'm still turning it over in my head. But the game has one glaring problem: combat just doesn't work all that well. » 4/03/13 4:00pm 4/03/13 4:00pm

How The Witness Became a PS4 Game (And Why PC/iOS Owners Can Remain…

One of the biggest surprises of Sony's Wednesday evening press conference was the appearance of Braid lead designer Jonathan Blow. The outspoken indie game creator revealed this his team's next game, The Witness, would make its console debut on the PS4. » 2/21/13 8:00pm 2/21/13 8:00pm

Sounds Like Every Footstep Will Matter in The Next Game from the…

You take millions of footsteps in video games and the sound accompanying those movements is probably something that becomes white noise after a while. There's a good chance that won't happen in The Witness, though. » 11/30/12 2:30pm 11/30/12 2:30pm

We've Got Jonathan Blow (The Witness, Braid) and Chris Hecker (Spy…

Two of the most talented and fiercely independent video game creators I've ever met are joining us today, right below these words I'm writing, to answer your best questions. » 7/03/12 1:30pm 7/03/12 1:30pm

Most Popular Video Games Are Dumb. Can We Stop Apologizing for Them…

A few weeks ago, the Atlantic magazine published a profile I wrote of the developer Jonathan Blow, a man known in gaming circles as much for his criticism of the mainstream game industry's intellectual shortcomings as he is for Braid, the outstanding game he created. » 5/01/12 10:00am 5/01/12 10:00am

Jonathan Blow Has More Shirts Than Armpits

A few weeks back, The Atlantic ran a profile on Braid creator Jonathan Blow. It was a great read, and I enjoyed the insight into the developer, but at the same time, he came across to many as a bit of a pretentious asshole. If you're of that same opinion, you'll dig this "missing copy". » 4/24/12 2:00am 4/24/12 2:00am

Mario Is Written For Simpletons, Assassin's Creed Is A Gore-Fest And…

A lovely profile of the ever-fascinating game designer Jonathan Blow in the Atlantic magazine is bundled, online, with a sneer about the world's non-Jonathan Blow video games. » 4/13/12 12:30pm 4/13/12 12:30pm

Braid's Jonathan Blow on Art, High Standards, and Games as "Shitty…

Game creator Jonathan Blow is best known for developing 2008 indie hit Braid, and perhaps second-best known for his prickly views on games and the game industry. He aims to be profound with his games, and hopes that his next project, The Witness, can proudly stand in the "games are art" column. » 4/12/12 4:30pm 4/12/12 4:30pm