The Witness was in development for a long time. You might think that part of the reason things took so long was that some of the game’s core design ideas mutated along the way. But a video I shot in 2010 shows that Jonathan Blow’s focus was firmly locked into place even then.
I’d rather not spoil anything. I’d rather you figure out everything in The Witness yourself. But if you need some general advice, here goes.
A small number of puzzles in The Witness will be difficult or impossible for some color-blind and hearing-impaired players to solve, though those puzzles are optional and the game can be completed without them.
While playing The Witness for this review, I wrote an email to its lead creator, Jonathan Blow. It was a moment of weakness.
The next game from the creator of Braid will be out on January 26, 2016. Even the repeated numbers of the release date (0126•2016) are like a puzzle.
We've been talking about The Witness, the upcoming puzzle/exploration game from Braid-creator Jonathan Blow, for some time now. But for all the words we've spilled and the concept art we've shared, it can still be difficult to explain just how the game's puzzles work.
Behind The Witness—Jonathan Blow's next puzzle-esque game after Braid—is a mission. To solve all those awful adventure game tropes.
There's a lot to like about BioShock Infinite. It's gorgeous looking, the music is spectacular, and the story is good enough that a couple days after finishing it, I'm still turning it over in my head. But the game has one glaring problem: combat just doesn't work all that well.
One of the biggest surprises of Sony's Wednesday evening press conference was the appearance of Braid lead designer Jonathan Blow. The outspoken indie game creator revealed this his team's next game, The Witness, would make its console debut on the PS4.
You take millions of footsteps in video games and the sound accompanying those movements is probably something that becomes white noise after a while. There's a good chance that won't happen in The Witness, though.
If you play video games on a console, you will have seen it. Upon booting a game up for the first, tenth or thousandth time, a screen warning you to never, ever switch off your machine while a game is saving.
Two of the most talented and fiercely independent video game creators I've ever met are joining us today, right below these words I'm writing, to answer your best questions.
A few weeks ago, the Atlantic magazine published a profile I wrote of the developer Jonathan Blow, a man known in gaming circles as much for his criticism of the mainstream game industry's intellectual shortcomings as he is for Braid, the outstanding game he created.
A few weeks back, The Atlantic ran a profile on Braid creator Jonathan Blow. It was a great read, and I enjoyed the insight into the developer, but at the same time, he came across to many as a bit of a pretentious asshole. If you're of that same opinion, you'll dig this "missing copy".
A lovely profile of the ever-fascinating game designer Jonathan Blow in the Atlantic magazine is bundled, online, with a sneer about the world's non-Jonathan Blow video games.
Game creator Jonathan Blow is best known for developing 2008 indie hit Braid, and perhaps second-best known for his prickly views on games and the game industry. He aims to be profound with his games, and hopes that his next project, The Witness, can proudly stand in the "games are art" column.