I'm the kind of guy who'll always give games that muck with the core precepts of spacetime at least a gander. Rewinding and freezing time, opening up wormholes and otherwise bending the forces of the universe spices up otherwise ordinary gameplay. That's the thinking behind Namco Bandai's upcoming shooter Inversion,…
All right class, what is the first rule of shooters? Stay behind those low walls? Namco Bandai explains why that strategy may not work anymore.
Third-person shooter Inversion invites a lot of comparison to Gears of War, another third person shooter that you may have played.
Yes, yes, Namco's February 2012 game Inversion will let you raise and lower the gravity of enemies and objects, letting you toss them and crush them. Plus the game includes zero-gravity combat and neat sequences that have enemies (or you!) running around on the walls and ceilings, as if up was down or right was…
A lot of non-gamers I've talked to say that one of the reasons they don't play is because the rapidly moving camera makes them feel sick. After playing Inversion, a third-person cover-based shooter from Timeshift developer Saber Interactive, I think I understand how they feel.
Inversion might look like other cover-based shooter, but it's attempting to turn the subgenre on its ear. Literally. The game is Gears of War meets gravity.
Cover based third-person shooter Inversion looks and feels very much like other cover based third-person shooters—Gears of War, for example—with the exception of one major thing: gravity. That and a rare innovation with one other video game staple, the exploding barrel.
Saber Interactive created 2007's TimeShift, a first-person shooter with a time-twisting gimmick that wasn't particularly well received. Now they're back with Inversion, a third-person shooter with a gravity-twisting gimmick. Will history repeat itself?