Play A Whole New Sort Of Interactive Fiction, Then Write Your Own

There's a lot to be said for text-based interactive fiction. It engages our imaginations so directly, and gets away from a lot of the challenges present in graphical games that offer interactive stories. In games like Mass Effect and The Walking Dead, more choices mean that the developers need to make more content,… » 2/14/13 3:30pm 2/14/13 3:30pm

The Protagonist, the Player, and the Game Designer

How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming experience interact — especially in terms of interactive fiction games, where many designers plan for responses that don't correlate with how the protagonist should » 8/30/08 3:00pm 8/30/08 3:00pm act, but how players make them act.…

Interactive Fiction for the Hard-Casual Crowd

Emily Short has a thought provoking post over on her blog regarding interactive fiction for the "hard-casual" crowd. Can the modern crop of interactive fiction appeal to that segment of the market that isn't the traditional IF crowd, nor the "match three" type of casual player, nor the hardcore audience? Sounds sort… » 6/08/08 1:30pm 6/08/08 1:30pm