
In most games, roadside villages are respites—hard-earned rests for weary travelers. In Pendragon, a…

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At last month’s AdventureX 2018 conference, game developer and Inkle Studios co-founder Jon Ingold offered a…
Joe Humfrey, art and code director at game development studio Inkle, believes that the primary goal in designing…

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I was a little over 13 when I read the first book in UK game designer Steve Jackson's Sorcery! series of Fighting…