It's never been easier to make a video game, but it's still not a walk in the park. Gunpoint creator Tom Francis wants to help. Francis wrote about games before he started making them, and Gunpoint's success allowed him to go full-time. Now, he's giving back with a series on development. First up? Writing code.
In twenty thirteen, it was a very good year. It was a very good year for video games, with zombies and dames, killing monsters with flames... oh the things we've seen... in twenty thirteen.
You may have noticed that there were some guns in many of 2013's most interesting video games. Here are the best of them, in no particular order...
Indie stealth-puzzler Gunpoint has some of the best achievements going around, but did you know it also has some of the best patch notes?
Tom Francis' outstanding stealth/hacking/spy-comedy game hasn't just been a critical success. It's selling like hotcakes.
We really like Gunpoint here at Kotaku. Those of us who have the game can't stop playing it. Kirk's gone over why the game is so great in his review, but I think there's one area in particular that deserves a little extra attention: its achievements.
Good things often come in small packages. Gunpoint is just such a good thing, in just such a small package. Like the diminutive buildings you'll spend the game circumnavigating and infiltrating, Gunpoint itself is an intricate array of interlocking circuits and gears, finely tuned and waiting for you to bend it to…
Tom Francis, by day a writer at PC Gamer, is by night the main man behind Gunpoint, an upcoming stealth game for the PC which I've been playing for the last few days (and looking forward to for the last few months).
Last time we saw indie PC game Gunpoint, I said it looked like "Deus Ex meets Canabalt". Which after seeing this clip seems a little unfair. It looks way more interesting than that.
Gunpoint is a game where you're a secret agent-type guy, who has to break into high security facilities by either jumping around and sticking to walls, shooting at people and, most importantly, rewiring the entire place and its security system.