The Triforce. It’s an iconic symbol in gaming. And as Kotaku previously pointed out, the original design is part of Japanese culture. It’s also on the grave of a legendary Nintendo designer. Here’s why.
The internet was rocked. Shigeru Miyamoto, the creator of Mario and Zelda, reportedly said he was stepping down. Nobody seemed prepared for this. It was so sudden. So surprising. The end of an era.
It's one of those quirks of history that Nintendo, a company synonymous with colourful characters and fun video games, made its very first independent venture into the world of arcade gaming with...a board game adaptation.
Since Brian's story earlier about the tragic death of former Nintendo great Gunpei Yokoi, I figured today would be a good time to take a look at the last thing he ever worked on: the WonderSwan handheld gaming device.
It was apparently a contracted hit. Gunpei Yokoi, father of the Game Boy who failed with the Virtual Boy, left Nintendo and was working with a rival on a new portable game device. Yokoi had too many Nintendo secrets. He had to be out of the picture, say the conspiracy theories. He had to be silenced.
Nintendo, the world's family-friendly video game maker, formed under less virtuous auspices. Before Nintendo made video games, they made playing cards for gangsters and ran their own love hotel, which some assert their own president frequented—during work. Saucy!
While to outsiders Japan appears a homogeneous nation (with only 2% of the population being registered foreigners), there are actually key regional differences in the way people behave and the language is spoken. The country's video game developers are no exception.
Inexpensive, low-tech and sporting an impressive battery life, the Nintendo Game Boy was released in 1989. Next month, Nintendo is releasing the 3DS. It's everything the Game Boy wasn't. It is the Anti-Game Boy.
Gunpei Yokoi, who sadly killed in an auto accident in 1997, was a gaming wizard. A new exhibit in Tokyo's Harajuku pays its respects to Yokoi's legacy.
Nintendo hasn't always made video games. It's over 100 years old, and in that time has made stuff like cards and children's toys. Oh, and also love testers, like this one, designed by the man who created the Game Boy.
Artist Bill Mudron shipped out the first issue of The Nintendo History System this week, the first chapter in an 8-part series that offers a fun, historical look at the company's rise from playing card manufacturer to video game giant.
Game Boy creator Gunpei Yokoi's philosophy on what it takes to make a game, as explained to Metroid co-creator Yoshio Sakamoto, who went on to design Wrecking Crew for the NES and, most recently, WarioWare: D.I.Y. for the Nintendo DS.
Speaking last night at The Art History of Games symposium in Atlanta, Doom developer John Romero talked about the "masters" the game industry should look to for help creating games today. Which industry figures could make Romero their bitch?