Greg Zeschuk co-founded BioWare in 1995 and left it in September, after seeing his studio deliver Mass Effect, Baldur's Gate and some of video gaming's most notable series over the better part of two decades. What's he doing in his retirement? Well, he's drinking beer.
Tattoos are forever! Well, sorta. Gigs at game companies? Less so. BioWare co-founder Greg Zeschuk has apparently left BioWare Austin, the studio behind the beleaguered MMO Star Wars: The Old Republic.
The average player of the massively multiplayer game Star Wars: The Old Republic plays the game between four and six hours per session, according to one of the chief architects of the game.
Jade Empire, the Xbox-exclusive RPG BioWare released in 2005, is "a franchise that's near and dear to us," BioWare's founders said at Eurogamer Expo today. " It's a setting that we're really passionate about, and we still are."
What games did some of the thinkers and titans of the game industry play in 2010?
Something spectacular, something amazing almost came from the house that built Mass Effect, Star Wars: Knights of the Old Republic and Jade Empire. And it involved old black and white kung fu movies.
Drs. Ray Muzyka and Greg Zeschuk, better known as the founders of BioWare, will be the 14th and 15th members inducted into the Academy of Interactive Arts and Sciences' Hall of Fame in February.
News this week of free-for-some downloadable content plans for Mass Effect 2 generated confusion about who will have to pay for what. Answers are emerging, including more free content and a $15 cost for used-game consumers who want it all.
Greg Zeschuk, co-founder of Mass Effect and Dragon Age developer BioWare, says that the sci-fi franchise will live on in other games after the role-playing game trilogy wraps up in Mass Effect 3.
Our podcast adventures continue this week, with our second week recording live from CBS Radio's studios. This time, the co-founder of Dragon Age and Mass Effect 2 studio BioWare will take your calls live.
Must we always save the world or preserve the existence of humanity in our video game role-playing games? Must the stakes always be so high? I recently asked one of the principals of RPG super-studio BioWare about this.
Once was a time you said something, or did something in a game, and it mattered. Games were primitive, they were punitive. But these days? With 2/3 of the industry chasing dog suits and Dogz for a cheap buck and the other 1/3 falling back on quicksaves and 6-hour campaigns, things have got...lighter. Easier. More…