Before I sit, Josh Larson is careful to make one thing clear: “This is a game about Ryan and his wife’s four-year-old son, who was diagnosed with terminal cancer two and a half years ago,” he explains. And then this: “He’s still alive."
This is pretty cool: Last week during the Game Developers Conference, Jake Solomon, designer of last year's XCOM: Enemy Unknown sat down with host Adam Sessler to chat with Julian Gollop, designer of 1994's X-COM: UFO Defense.
I did a lot of crying at GDC this year.
The 2013 Game Developers Conference is over. The chatter of the show floor has faded, the bathroom lines have evaporated, and the various stacked hangovers have worn off. The week still feels like something of a blur, but squint your eyes just so, filter out the noise and the music and the glowing laptop monitors, and…
It's revealing that at first I didn't get the point of this, which is Chris Hecker's rant at Game Developers Conference 2013. So much of the nonstop big budget press conference bullshit you hear in this business all sounds alike, forcing me into a kind of weird active listening where I'm trying to decode pabulum and…
This week at the Game Developers Conference iam8bit put together a great photo shoot opportunity for attendees where you could get done up in 80s fashion. They even had hair and makeup on hand to put it all together. The results are nothing short of fantastic.
There was a very special fedora at this week's Game Developers Conference. It was placed on the heads of numerous top game creators, such as PopCap Games co-founder John Vechey (left) and Metal Gear mastermind Hideo Kojima (right).
If you've never played Space Hulk - either the original board game or the 1993 video game adaptation - you may not be as excited about this as I am.
It's not a trailer, but it's still pretty neat; to go with the concept art shown during Bungie's Destiny panel at GDC was this short video, which is all about turning character designs into in-game models.
During Bungie's GDC panel earlier today, which was all about world-building, was this bucketload full of concept art, most of it unseen until today.
The Wii U is a wonderful console. And its Miiverse is a hive of fun! But, according to a photo on Japanese site Game Watch Impress, Nintendo's Miiverse presentation at the Game Developers Conference looked...sparse.
At the Game Developers Conference in San Francisco, Maxis designer Dan Moskowitz gave a talk about SimCity and sandbox design. But before he began, a joke.
If gamers have a favorite buzzword, I'd say it's "immersion." We want to be immersed in the games we play, we want the experience to envelop us as best it can. To that end we've had motion controls, virtual reality—things that enhance our experience by involving more of our senses. But smell? Smell is mostly off the…
It started as a joke.
Today at the Game Developers Conference, Sony senior staff engineer Chris Norden gave a presentation designed to introduce the PlayStation 4 to developers. The talk was mostly technical, but they shared new details about the PS4, including how the augmented reality features will work.
Walt Williams, lead writer of last year's subversive (and flawed) shooter Spec Ops: The Line, began his talk at the Game Developers Conference in San Francisco with a bit of flair: "It's going to maybe sound like I'm being critical of violent games," Williams said, "but I want to say right off the bat that I don't…