In the first few minutes of Final Fantasy VI, just when you think you’ve got a sense of the game’s rhythm, everything changes. Your amnesiac hero Terra, who you’ve been controlling for half an hour and are probably assuming will be your protagonist for the long haul, falls down a hole and passes out. And then you meet…
The identity of Gogo, Final Fantasy VI’s secretive mime, is one of the game’s best kept secrets. Over the years players have surmised that Gogo was Daryl, the dashing airship pilot who crashed without a trace, or Emperor Gestahl, looking for redemption after Kefka destroyed the world. But there’s a wild theory, based…
It’s Final Fantasy XV week, which means that it’s the perfect time to talk about Final Fantasy VI—especially in the wake of a bunch of fun trivia that’s been unearthed thanks to old interviews. Did you know, for example, that Cyan was meant to have an older “sister”-type role model named Angela?
Thanksgiving is tomorrow. It is a day of stuffing, gravy, and turkey. A glorious day where we yell at each other about politics before drunkenly apologizing later in the evening. No matter how hard it gets, know that it could away get worse. This banquet in Final Fantasy VI sure did.
When Square Enix brought Final Fantasy VI to PC last week, they brought with it a graphical overhaul that most fans can’t stand, complete with washed-out sprites and inconsistent tiling. It’s a bummer, to say the least.
Are you having trouble articulating just why the PC version of Final Fantasy VI looks so terrible? Or, alternatively, do you think it looks just fine and find yourself wondering why everyone’s complaining?
The good news: Final Fantasy VI will be out on Steam next week, publisher Square Enix just announced. The bad news: It’s hideous.
Today we’d like to introduce Kotaku’s Splitscreen, a brand new video podcast hosted by us, Kirk Hamilton and Jason Schreier. You know. The two dopes up there.
Every time I would tell people I hadn’t played Final Fantasy VI—a claim which is no longer true, thank god—they’d respond with particular forcefulness because of how much I love music. Not only does FFVI have a famous soundtrack, it features a major musical setpiece: The Opera House.
Last night, Kotaku features editor Kirk Hamilton played through a large chunk of Final Fantasy VI for the first time ever, making his way through the Battle of Narshe. When we last left off, Terra had just turned pink and flown into the sky. What could possibly happen next???
Last night I started playing Final Fantasy VI, a video game about suplexing locomotives. I had never played it before.
Did you know that Kotaku features editor Kirk Hamilton has never played Final Fantasy VI? Let’s change that.
There’s something incredibly fun and irreverent about breaking all-time classic video games, isn’t there? That’s the reason Ocarina of Time is so popular to speedrunners—and it’s why I love watching people figure out how to totally dismantle Final Fantasy VI.
The largest ship of the early 20th century would also be one of the smallest JRPG settings, as seen in this video by CineFix.
You can now listen to a recording of Final Fantasy VI’s music made by the The Royal Stockholm Philharmonic Orchestra. It’s stirring stuff.
Do you remember all these famous scenes from Final Fantasy VI that Mikaël "Orioto" Aguirre included in his awesome fan-art? The close-ups of Espers, Magitek, Kefka and that bloody Ultros might help.
Dive In is an up coming game streaming service for some of Square Enix's most popular games to iOS and Android devices. Today at the Tokyo Game Show, I tried out the service on an Android pad. Let's see how that went.
Welcome to the Summer of Old JRPGs, where we're playing classic role-playing games and talking about them every week. Check out the full schedule here.
This is it: Summer Games Done Quick is nearly complete. It's time for the final (and hopefully most exciting) run: Final Fantasy VI.