When Square Enix brought Final Fantasy VI to PC last week, they brought with it a graphical overhaul that most fans can’t stand, complete with washed-out sprites and inconsistent tiling. It’s a bummer, to say the least.
Are you having trouble articulating just why the PC version of Final Fantasy VI looks so terrible? Or, alternatively, do you think it looks just fine and find yourself wondering why everyone’s complaining?
The good news: Final Fantasy VI will be out on Steam next week, publisher Square Enix just announced. The bad news: It’s hideous.
Today we’d like to introduce Kotaku’s Splitscreen, a brand new video podcast hosted by us, Kirk Hamilton and Jason Schreier. You know. The two dopes up there.
Every time I would tell people I hadn’t played Final Fantasy VI—a claim which is no longer true, thank god—they’d respond with particular forcefulness because of how much I love music. Not only does FFVI have a famous soundtrack, it features a major musical setpiece: The Opera House.
Last night, Kotaku features editor Kirk Hamilton played through a large chunk of Final Fantasy VI for the first time ever, making his way through the Battle of Narshe. When we last left off, Terra had just turned pink and flown into the sky. What could possibly happen next???
Last night I started playing Final Fantasy VI, a video game about suplexing locomotives. I had never played it before.
Did you know that Kotaku features editor Kirk Hamilton has never played Final Fantasy VI? Let’s change that.
There’s something incredibly fun and irreverent about breaking all-time classic video games, isn’t there? That’s the reason Ocarina of Time is so popular to speedrunners—and it’s why I love watching people figure out how to totally dismantle Final Fantasy VI.
The largest ship of the early 20th century would also be one of the smallest JRPG settings, as seen in this video by CineFix.
You can now listen to a recording of Final Fantasy VI’s music made by the The Royal Stockholm Philharmonic Orchestra. It’s stirring stuff.
Do you remember all these famous scenes from Final Fantasy VI that Mikaël "Orioto" Aguirre included in his awesome fan-art? The close-ups of Espers, Magitek, Kefka and that bloody Ultros might help.
Dive In is an up coming game streaming service for some of Square Enix's most popular games to iOS and Android devices. Today at the Tokyo Game Show, I tried out the service on an Android pad. Let's see how that went.
Welcome to the Summer of Old JRPGs, where we're playing classic role-playing games and talking about them every week. Check out the full schedule here.
This is it: Summer Games Done Quick is nearly complete. It's time for the final (and hopefully most exciting) run: Final Fantasy VI.
8-Bit Artist spent more than 200 hours on this painting, just to prove how insanely huge and incredible Kefka, the final boss of Final Fantasy VI, is.
Back when I was a kid in the late 80s and early 90s, game music didn't seem like anything special. Sure, I knew the Mario Bros. Rap and could hum the theme to Sonic the Hedgehog, but no game music ever captivated me. Then I played Final Fantasy VI.
I've always preferred the PAL/Japanese Super Nintendo to the American one. Not just for its more elegant design, but for its timeless colour palette. This custom console takes that theme and goes all Final Fantasy with it, and I love it.
Twenty years ago, an RPG called Final Fantasy VI came out in Japan, and really, it's all just been downhill for video games since then.