Watch as one gamer blazes through the capital wasteland in the time it takes most of us to deliberate over a single SPECIAL point. Phenomenal.
In the 18 years since the Fallout franchise was introduced to the world, all of the games have been met with praise—which means that ranking them isn’t easy. It’s especially difficult to pit the games against each other when you consider that the post-nuclear franchise underwent a genre change.
Last weekend, someone completed one of the most incredible Fallout 3 runs of all time. The rules for the permadeath playthrough were simple: One lifebar. No healing. No radiation treatments. No companions.
Last night, while wandering in Fallout 4, I heard something strange in the distance. A man on a megaphone was enthusiastically commentating a race. I’d never heard something like it before, so I had to take a closer look. To my surprise, I didn’t find a horse race, I found a robot race. A robot race! People were…
The open world Fallout 3 that Bethesda Game Studios shipped in 2008 was not the original idea for a third Fallout game. Until it was cancelled in 2003, Fallout 3 was to be a turn-based RPG in the same vein of the original two games.
They haven’t even made it out of the Vault yet.
Point Lookout is one of those add-ons that sticks with you. In a world where downloadable content is often forgettable, Bethesda crafted an interesting new addition to Fallout 3 and populated it with some of the best quests they’ve ever produced.
Fallout 3 doesn’t follow the same basic formula for open-world sandbox games that has produced some truly great games, from Grand Theft Auto V to The Witcher 3. But what if Bethesda wasn’t making an open-world sandbox RPG at all?
Years ago, Fallout fans discovered that it was possible to escape the opening area of Fallout 3 at the start of the game, thus allowing players to go through a game as a baby. It was a fun trick, sure, but it seemed untenable for an entire game...until now.
“I don’t want to set the world on fire,” the Ink Spots croon, but the truth is, I’ve just arrived outside Galaxy News Radio headquarters with every intention of detonating a nuclear warhead. When the Super Mutant Behemoth charges through the wreckage, bellowing, I’m ready. I take aim, then pull the trigger, letting…
Seeing the reveal of Fallout 4 at E3, I found myself compelled to return to Bethesda’s first entry in the series, Fallout 3. There’s just something about it, a special kind of magic that few games have. Initially, I didn’t plan to spend much time with Fallout 3, but it sucked me in. Within two weeks, I’ve put more…
Fallout 3 wasn’t built to feature functional subway trains. Bethesda’s extremely weird workaround? You.
This ought to tide you over until Fallout 4 comes out... er, if it comes out before Fallout 4.
Steam reviews...Steam reviews never change. And that’s good, because Steam reviews are damn hilarious—especially the ones for Fallout 3.
There are enough screenshots of Fallout 4 out there in the wild now that Nukeclears was able to get a bunch of them and compare them to similar shots from Fallout 3.
Xbox One users get Fallout 3 free with Fallout 4. Suppose that’s one of the benefits of backwards compatibility. From the official press release: “All purchases of Fallout 4 on Xbox One will include a token for Fallout 3 through the first 90 days after Fallout 4’s release.”
There are lots of people to thank for the distinctive look of the Fallout series, across multiple studios and decades, but in more recent times Craig Mullins should be top of your list.
With Fallout 4 excitement reaching a fever pitch recently, it seems like a good time to look back on the things that made Fallout 3 so great. I speak, of course, of many amazing missions hidden inside of the Capital Wasteland.
The average player probably spends an hour in Fallout 3 simply creating a character. Speedrunner Rydou on the other hand manages to blaze through the entirety of the game in an astounding 18 minutes and 53 seconds. God damn.
Fallout is sort of anchored in that retrofuturist 1950s post-war culture thing and I can't think of a single thing that represents that culture more than the humble black and white television.