Language recognition is not a new concept to video games - the first text adventures had to understand commands…
How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming…
Language recognition is not a new concept to video games - the first text adventures had to understand commands…
How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming…
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