If League of Legends were a mobile game, I like to think it’d be something like a slickly produced version of last year’s sleeper hit Flappy Bird: cute, charming, distressing at its difficult low points and dizzying at its high ones. Riot probably feels differently about this, as evidenced by Blitzcrank’s Poro Roundup.
Years of iteration and mainstream popularity have taken their toll on the endless runner genre, rendering it tired and worn despite its young age. Endless snowboarder Alto's Adventure defies that notion, stripping away layers of gaudy mobile paint to rediscover the genre's elegant core.
The moment someone utters the term "endless runner," my eyes begin to glaze over. And yet, as I watched the utterly gorgeous trailer for Alto's Adventure, a snowy adventure through the mountains, I began to consider an exception. Alto's Adventure comes out next week on iOS.
Endless runners are simple games. The genre, popularized by titles such as Temple Run and Jetpack Joyride, has players running endlessly and grabbing coins. Well, for one young man in China's Macao, the endless run's earned him a paycheck of over $3,000.
When Sega's Hardlight Studio released Sonic Jump last year, I shook my head. Jumping is not the ability Sonic the Hedgehog is known for. This week Hardlight has released endless runner Sonic Dash on iOS. That's more like it.
I contend that one of Square Enix's finest acquisitions in 2009's take-over of Eidos Interactive was the six miniature trained killers of 2009's action-adventure, Mini Ninjas. Soon they will be an animated series, but for now they're an endless runner, and I've missed them so much.
In Monday Night Combat's future, people watch corporation-sponsored clones kill each other for fun. So it's probably no surprise that in this world, those same clones are volunteered for the highly dangerous "televised combat running." Anything in the name of entertaining the masses.