Bad news, Zelda fans. The next game won't be out this year, Nintendo just announced—they're "no longer making a 2015 release [their] number one priority" for the upcoming Zelda Wii U.
Eiji Aonuma has overseen the development of many of the major Zelda games, from Majora's Mask to Wind Waker to Skyward Sword to A Link Between Worlds. So I figured he probably knows how to make a Zelda dungeon. Last week, I asked him.
Last week at E3, I got to chat with the fine folks behind the next two Zelda games: the action spinoff Hyrule Warriors and the recently-announced open-world Zelda that will be out next year. Both games are on Wii U.
The Legend of Zelda: Skyward Sword was, by most accounts, a very good game. It was also, by most accounts, excruciating until you could actually play it.
Are you hoping for something different from the new Zelda, which blew everyone away when it was announced earlier this week during Nintendo's E3 show?
Ah, Majora's Mask. For years now, Zelda fans have been praying for and speculating about a sequel or remake to the beloved Nintendo 64 game, and Nintendo has teased us constantly about the possibility. But we haven't seen anything yet.
We just got our first glimpse at the first new high-definition Zelda game, and it looks truly insane. Zelda is going open-world.
Some companies advertise their games through trailers and sizzle reels; Nintendo advertises their games by making ridiculous videos of their developers running around through New York City.
You might know peppy Nintendo game designer Eiji Aonuma as the man in charge of all things Zelda. You might also know that he came up underneath the tutelage of Shigeru Miyamoto, the man who created Mario. But did you know that Aonuma isn’t that good at games featuring the company’s most iconic character?
We all remember the disastrous Super Mario Bros. movie. It’s pretty much the entire reason that Nintendo generally doesn’t put its properties in other media. But, Eiji Aonuma—the guy in charge of all things Zelda—says that if there ever were a film based on the Hero of Hyrule, it couldn’t be just another passive,…
Any little change in a Legend of Zelda game—tweaks to established mechanics, a shift in art style or sly nods to a previous iteration—excites and infuriates the players who love Nintendo’s iconic RPG series. Eiji Aonuma knows this and the designer who’s charting the future for the franchise came to New York ready to…
The Legend of Zelda's abysmal CD-i adaptation from 20 years ago—Link: The Faces of Evil and Zelda: The Wand of Gamelon—were KGB'd out of Hyrule Historia, the series' canonical volume. MTV Multiplayer asked series director Eiji Aonuma why, and got a rare comment from Nintendo about one of the worst games of all time.
After the fall 3DS sequel to the classic Legend of Zelda: Link to the Past, after the fall Wii U release of a Wind Waker remake, we will eventually get an original Zelda game on Wii U. It's being made now. Nintendo's barely talking about it.
Nintendo's longtime chief of all things Zelda, Eiji Aonuma says the development team on the Wii U remake of The Legend of Zelda: The Wind Waker will not be adding content to their remake of the open-ocean 2002 GameCube classic. But you will be making some.
There's a reason sailing the sea in the GameCube version of The Legend of Zelda: The Wind Waker was so slow and tedious. If the boat moved any faster, you'd sail off the edge of the ocean. Flat-Earthers smell a conspiracy!
A gaming series that's been around for a quarter of a century winds up in a predicament. Change? Or don't change?
Check out what Nintendo's Eiji Aonuma, best known for directing and producing multiple Zelda games, just sent 3DS owners via Swapnote, the system's text and picture messaging application.
Because, from the sound of it, Nintendo totally loves them. While developing The Legend of Zelda: Skyward Sword, Nintendo's Eiji Aonuma thought about ditching the Wii Motion Plus controls. Now, he wouldn't have it any other way.
The man in charge of the Zelda series at Nintendo says he's ready to make big changes in the series. He's not guaranteeing them, but in an interview in the new issue of Game Informer magazine, Eiji Aonuma says the time for big changes may finally have come.