It turns out that Edmund McMillen will not in fact spend the rest of his life making expansions for 2011's macabre roguelike, The Binding of Isaac. In a post describing the latest fan mods to be added to the official version, McMillen said he and programmer Tyler Glaiel have spent three months in crunch time preparing…
March’s Mod Booster for The Binding of Isaac Afterbirth+ on PC is now live. Creator Edmund McMillen is curating monthly packages to integrate fan creations. This month’s includes new items, hairstyles, and even cards from Magic The Gathering. Another one is planned for April, “but who the fuck knows,” McMillen wrote.
The Binding of Isaac: Afterbirth, a massive expansion for Edmund McMillen’s twisted roguelike, finally arrives on October 30. Afterbirth adds new game modes—one focused on “greed,” another with daily seeded runs—and tons of new items, endings, and other secrets for players to discover.
The Binding of Isaac’s Edmund McMillen has a new game coming August 18 called Fingered. It’ll only cost you $1.87, and it’s a “whodunit hyperrealisic police sim where you must finger the guilty and clean up this darn city using the descriptions of the local busy bodies.” Of course!
The Binding of Isaac: Rebirth is finally making its way to consoles on November 5th, creator Edmund McMillen announced today. He's been talking about a console-compatible remake of his famously difficult and emotionally disturbing game for a while now, so this is pretty exciting. The new(ish) game will be available…
There's a new Binding of Isaac coming to PC and PlayStation, and it's nearly ready for release. Series creator Edmund McMillen just released a video of the bloody, malformed roguelike madness. As a recovering BOI addict I'm worried about my ability to function in everyday society.
The first footage (of sorts) from Team Meat's upcoming cat breeding sim explores the miracle of kitten birth with 100 percent scientific accuracy, give or take a couple dozen percent.
Team Meat's Edmund McMillen emailed out the first-ever trailer for Mew-Genics in the wee hours of the morning, and while he admits it's a bit of a tease—nope, no gameplay yet—he does hope it will convey something about the upcoming Super Meat Boy follow-up. Specifically it's that it has something to do with cats, I…
When the creators of Super Meat Boy were approached by a Hollywood guy who said their game would make for a great movie, they thought they smelled a scam. Who knows what the script-shopper really had in mind, but being clowned for nearly an hour in a Skype conference (audio above) probably wasn't a goal.
Edmund McMillen's The Binding of Isaac gave players a horrific, addictive roguelike experience when it came out last year. After a planned 3DS release was scuttled, the only place to play the super-tough dungeon crawler has been on PC platforms. But Isaac is being reborn for consoles, with a new edition that packs…
There's a reason most indie games come out digitally. All that printing and packing and shipping costs a whole lot of money. And while the convenience of downloadable titles is nice, sometimes you want a physical memento of a game you really love.
Edmund McMillen speaks his mind. Whether it be about games, religion or poop, he never holds anything back.
Despite the fact its creators have railed against the quality of iPhone games, and openly trolled consumers on the iTunes store by selling a parody game for $350, Super Meat Boy is being rebuilt to be playable on touch-screen mobile devices, the game's two-man team said in a Twitter conversation today.
In a world crowded with games spawned from Super Mario Bros. how wonderful it is to see the progeny of the Nintendo Entertainment System's The Legend of Zelda. That is The Binding of Isaac, a bloody dungeon adventure displayed from an overhead view.
You thought playing Super Meat Boy was hard? Because making the notoriously difficult indie platformer sounds like pure hell, according to a Super Meat Boy post mortem that lays out what went right (fun design environment, Steam) and what went wrong (financial drain, Xbox Live Arcade).
When last we heard from Super Meat Boy's plans for the Wii, the game simply couldn't be squeezed into the size limitations imposed on WiiWare titles. The game's creators tried to line up a publisher for a retail release, but have now given up, finding none.
The creators of PC and Xbox 360 hit Super Meat Boy have aborted the game's WiiWare release, saying they're unable to fit a quality version of the game under the size limit Nintendo imposes on titles for the download service.
After covering the 2009 Game Developers Conference, BlinkWorks Media decided they wanted to create a documentary film that studies independent game developers as a way to understand the medium and the theory behind video games.
Indie game developer Edmund McMillen has written a fascinating article on the difficulty of determining the difficulty level of a game like Super Meat Boy, complete with plenty of helpful illustrations like this one.
Edmund McMillen, creator of indie games such as Gish and the recently profiled Super Meat Boy!, passes along an image that subtly hints at a release of his meat-based platformer on Xbox Live Arcade sometime this year.