How David Lynch Influenced 17 Games

Pour yourself a damn fine cup of coffee and see how director David Lynch directly influenced 17 games, including Zelda: Link's Awakening, Silent Hills, and Life is Strange. Click annotations throughout to skip spoilers. » 3/20/15 4:30am 3/20/15 4:30am

The Binding of Isaac: Rebirth is finally making its way to consoles on November 5th, creator Edmund McMillen announced today. He's been talking about a console-compatible remake of his famously difficult and emotionally disturbing game for a while now, so this is pretty exciting. The new(ish) game will be available… » 9/05/14 6:00pm 9/05/14 6:00pm

Binding of Isaac Is Gonna Take Over My Life (Again)

There's a new Binding of Isaac coming to PC and PlayStation, and it's nearly ready for release. Series creator Edmund McMillen just released a video of the bloody, malformed roguelike madness. As a recovering BOI addict I'm worried about my ability to function in everyday society. » 8/11/14 11:00pm 8/11/14 11:00pm

Mew-Genics Demonstrates How New Kittens Are Made, More Or Less

The first footage (of sorts) from Team Meat's upcoming cat breeding sim explores the miracle of kitten birth with 100 percent scientific accuracy, give or take a couple dozen percent. » 1/13/14 11:00am 1/13/14 11:00am

The First Trailer For Mew-Genics Is A Honky-Tonk Science Experiment

Team Meat's Edmund McMillen emailed out the first-ever trailer for Mew-Genics in the wee hours of the morning, and while he admits it's a bit of a tease—nope, no gameplay yet—he does hope it will convey something about the upcoming Super Meat Boy follow-up. Specifically it's that it has something to do with cats, I… » 8/31/13 11:00am 8/31/13 11:00am

Super Meat Boy Would Be a Bad Movie, but Its Pitch Meeting is Gold

When the creators of Super Meat Boy were approached by a Hollywood guy who said their game would make for a great movie, they thought they smelled a scam. Who knows what the script-shopper really had in mind, but being clowned for nearly an hour in a Skype conference (audio above) probably wasn't a goal. » 7/30/13 7:30pm 7/30/13 7:30pm

Seems Like the Best Version of The Binding of Isaac Will Be Coming to…

Edmund McMillen's The Binding of Isaac gave players a horrific, addictive roguelike experience when it came out last year. After a planned 3DS release was scuttled, the only place to play the super-tough dungeon crawler has been on PC platforms. But Isaac is being reborn for consoles, with a new edition that packs… » 11/29/12 9:00am 11/29/12 9:00am

One of the Hardest, Meanest Indie Games Ever Gets a More Physical…

There's a reason most indie games come out digitally. All that printing and packing and shipping costs a whole lot of money. And while the convenience of downloadable titles is nice, sometimes you want a physical memento of a game you really love. » 10/08/12 9:00pm 10/08/12 9:00pm

Super Meat Boy Being Rebuilt for Touch-Screen Mobiles

Despite the fact its creators have railed against the quality of iPhone games, and openly trolled consumers on the iTunes store by selling a parody game for $350, Super Meat Boy is being rebuilt to be playable on touch-screen mobile devices, the game's two-man team said in a Twitter conversation today. » 2/09/12 11:30pm 2/09/12 11:30pm

The Binding of Isaac is a Wonderfully Warped Old Testament Take on The…

In a world crowded with games spawned from Super Mario Bros. how wonderful it is to see the progeny of the Nintendo Entertainment System's The Legend of Zelda. That is The Binding of Isaac, a bloody dungeon adventure displayed from an overhead view. » 9/29/11 5:00pm 9/29/11 5:00pm

Super Meat Boy Creators Went Through Hell To Get Their Game Done, Felt…

You thought playing Super Meat Boy was hard? Because making the notoriously difficult indie platformer sounds like pure hell, according to a Super Meat Boy post mortem that lays out what went right (fun design environment, Steam) and what went wrong (financial drain, Xbox Live Arcade). » 4/01/11 9:00pm 4/01/11 9:00pm

Super Meat Boy's Wii Version Officially Dead

When last we heard from Super Meat Boy's plans for the Wii, the game simply couldn't be squeezed into the size limitations imposed on WiiWare titles. The game's creators tried to line up a publisher for a retail release, but have now given up, finding none. » 3/02/11 8:30pm 3/02/11 8:30pm

Super Meat Boy's WiiWare Release Canceled; Disc Release 'Looking Grim'

The creators of PC and Xbox 360 hit Super Meat Boy have aborted the game's WiiWare release, saying they're unable to fit a quality version of the game under the size limit Nintendo imposes on titles for the download service. » 12/23/10 11:00pm 12/23/10 11:00pm

You Can Help Fund Indie Game: The Movie

After covering the 2009 Game Developers Conference, BlinkWorks Media decided they wanted to create a documentary film that studies independent game developers as a way to understand the medium and the theory behind video games. » 5/18/10 4:20pm 5/18/10 4:20pm

How Hard Should A Video Game Be?

Indie game developer Edmund McMillen has written a fascinating article on the difficulty of determining the difficulty level of a game like Super Meat Boy, complete with plenty of helpful illustrations like this one. » 4/16/10 4:20pm 4/16/10 4:20pm

Super Meat Boy! In My Xbox Live Arcade? It's More Likely Than You Think

Edmund McMillen, creator of indie games such as Gish and the recently profiled Super Meat Boy!, passes along an image that subtly hints at a release of his meat-based platformer on Xbox Live Arcade sometime this year. » 2/22/10 5:20pm 2/22/10 5:20pm

SMB Coming To WiiWare - Super Meat Boy

Edmund McMillen, co-creator of the popular independent PC game Gish, dropped us a line to let us know that he was making the jump to WiiWare with his latest, Super Meat Boy. » 1/23/09 10:40am 1/23/09 10:40am