I did not need to review the ice cream sandwich. Its merits are readily evident, especially to all of the people that have already left this article to go to their local grocer's freezer based on the top image alone. So this is less a review and more an exploration of the sheer power of this, the greatest of the ice…
Telling a story is as much about what isn't included as it is about what is included. It's easy to overwhelm with too much: Too much story, too many people, too much detail. Artful brevity, careful selection is key to how a story is told and perceived.
This is the part where I'd try to artfully describe how I meticulously took apart a zombie with an electrified fire axe on a pristine beach, sky-blue waters lapping at my knees.
I opened the box, and within it discovered a sheaf of love letters.
You probably won't read much of this review.
The first Assassin's Creed was an interesting but repetitive experiment. Two years later, Assassin's Creed II was an improvement in almost all ways. One year later, Assassin's Creed Brotherhood, woefully misunderstood prior to release, is arguably the best one yet.
Black Ops slips players into the counter-espionage and abiding fear of the Cold War, while serving as a powerful link between the World War II games that came before it and the likely countless modern shooters that will come in its wake.
To the people on buses and benches, necks bent and eyes locked on their Angry Birds, make way for one of the best 2010 portable games that you need buttons to play, the one starring an angry Greek god who rips wings from birds.
In recent years, top people at Nintendo have vowed, despite scorn and eye-rolls, to make games that keep people smiling. Ignoring the grumps, the company brings us Kirby's Epic Yarn, a Wii testament to the potency of joy.
Michael Jordan returned to the NBA in 1995 with a famous two-word statement. He returns to video games with NBA 2K11, a deeply compelling narrative of both the league in present day and the feats of its greatest player ever.
Not having played every game on every platform, I was hesitant to issue genre/platform awards for my "Best Of" individual editor picks. Instead, I opted for one aspect of games that rarely gets award-level attention—costume and character design.
While it's a bit peculiar to give GOTYs for a single mobile device, none had as robust a library of games offering as Apple's iPhone and iPod Touch did in 2009.
While the jury may still be out on our Game of the Year, we've already rolled the dice on the Best Role-Playing Games of 2009.
While the overall Game of the Year debates are the main draw this week, we're also handing out some other awards. Like these, for the best PC games of 2009.
I'm just about done looking back at 2009 and just about done playing 2009 games. So I'm ready to share my fifth-annual list of my favorite in-game moments from the past year.
Not all video games last year were released on tangible discs. There were also games released via digital means, and some of those games were without a doubt among the strongest titles to hit in 2009.
Our finalists for Game of the Year have all been announced and continue to be hotly debated within Kotaku Tower as we try to come to a conclusion, but those three titles weren't the only ones of note in 2009.
We're not just debating the best video game of 2009 this week. We've got other awards to dole out. Today, I declare which '09 game had the best cut scenes and which was the runner-up.